Godot-Mono-CustomResourceRegistry
Godot plugin that registers custom C# resources & nodes. (by Atlinx)
Firebase-Godot-API
A Firebase API for your Godot 4 projects (by Overvault-64)
Godot-Mono-CustomResourceRegistry | Firebase-Godot-API | |
---|---|---|
5 | 1 | |
80 | 11 | |
- | - | |
4.0 | 5.2 | |
5 months ago | 5 months ago | |
C# | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godot-Mono-CustomResourceRegistry
Posts with mentions or reviews of Godot-Mono-CustomResourceRegistry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-10.
-
First Project - Is there a Firebase SDK for C#?
From what I understand the C# support Godot 3 is rather limited, and you'll end up doing a lot of GDScript work around its limitations anyways. If you can wait on mobile support, 4.0 will be a nicer C# experience, but it still isn't a first-class citizen in Godot. For example, quickly adding new C# based resources to the Editor GUI isn't baked in. You'd need (https://github.com/Atlinx/Godot-Mono-CustomResourceRegistry) or something like it, as a plug-in. There's no '''class_name''' equivalent to quickly register a C# extended class as a new Node, without creating a custom plug-in.
- Godot plugin that registers custom C# resources + nodes. [C#, Plugin]
- How can I get my c# classes to show up in "Create New Node" menu?
- Resources inside resources?
Firebase-Godot-API
Posts with mentions or reviews of Firebase-Godot-API.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-10.
-
First Project - Is there a Firebase SDK for C#?
I've seen that GodotNuts has something but that is written in GDScript, and I've also found this: https://github.com/Derektamente/Firebase-for-Godot-4.x
What are some alternatives?
When comparing Godot-Mono-CustomResourceRegistry and Firebase-Godot-API you can also consider the following projects:
GDShrapt - GDShrapt is object-oriented one-pass parser of GDScript programming language.
GodotFirebase - Implementations of Firebase for Godot using GDScript
Spawn.HDT.DustUtility - A utility plugin for the Hearthstone Deck Tracker (https://github.com/HearthSim/Hearthstone-Deck-Tracker), developed to provide easier dust and collection management.
MDFramework - A multiplayer C# game framework for Godot 3.4 Mono.
shadowsocks-windows - A C# port of shadowsocks