godot-next VS Godot

Compare godot-next vs Godot and see what are their differences.

godot-next

Godot Node Extensions - Basic Node Extensions for Godot Engine (by godot-extended-libraries)
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godot-next Godot
5 2,745
910 84,229
1.3% 2.3%
0.0 10.0
8 months ago 7 days ago
GDScript C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-next

Posts with mentions or reviews of godot-next. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-15.
  • It might be helpful - 360 degrees for Godot and in vector2
    1 project | /r/godot | 8 Nov 2022
    If you want easy access to the correct values, check out Vec2 from godot-next. Also check out Vec3. Also available for C# (Vec2, Vec3).
  • Modifying the dictionary editor with EditorInspectorPlugin/ EditorProperty?
    1 project | /r/godot | 5 Mar 2022
    Recently I've gotten into customizing the inspector view for exports. It's a lot of fun, and godot-next is a godsend.
  • Very stuck on creating a fleshed out item system
    2 projects | /r/godot | 15 Nov 2021
    Godot has no built in support for ecs, behaviour or even btree. But you can work around this in several ways. There is a behaviour node in godot-next (https://github.com/godot-extended-libraries/godot-next/blob/master/addons/godot-next/resources/behavior.gd) that you can use, you can use a state maschine or you attach little behaviour script nodes as children that do the work. There is an GDQuest ECS tutorial for godot, that may come in handy (https://www.gdquest.com/tutorial/godot/design-patterns/entity-component-system/)
  • Little and big things that bug me while using Godot/GDScript.
    4 projects | /r/godot | 28 Jul 2021
    I can understand how a global signal singleton isn't satisfactory, but why not just write a string-based event dispatcher? In fact, I'm pretty sure Godot Next has one with a wrapper node for singleton usage. With a few tweaks, you could make message dispatches be handled via pattern matching on a RegEx for the message type, thereby letting you have wildcards and the like.
  • Cyclic Reference Bug?
    1 project | /r/godot | 22 Dec 2020
    Variation on 2 that uses a tool script to procedurally generate properties on a class based on files that match a specific search criteria. This would prevent you from both needing to update file paths and from needing to even add entries in a record somewhere that the level exists. It would just be detected automatically by the tool script. You can procedurally generate properties by overriding the _get, _set, and _get_property_list methods. I have an example of this in Godot Next's ArrayMap class here. I also have a sample script that fetches a list of scenes in Godot Next's FileSearch class. You just call FileSearch.search_scenes() and it will return to you a Dictionary with keys containing filepaths and values containing another Dictionary initially just the path again (mapped to a "path" string), but which you can really make have whatever you want.

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

What are some alternatives?

When comparing godot-next and Godot you can also consider the following projects:

Godot-Database-Manager - A database addon for Godot Engine 3.2

bevy - A refreshingly simple data-driven game engine built in Rust

line-renderer - A GDScript implementation of a line renderer in Godot.

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

nakama-godot - Godot client for Nakama server written in GDScript.

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

godot-console - In-game console for Godot 3.

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

godot-dispatch-queue - Threaded and synchronous Dispatch Queues for Godot

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

gdscript-pp - A language that is a mix of GDScript and C++

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/