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Godot-next Alternatives
Similar projects and alternatives to godot-next
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InfluxDB
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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FirebaseDemo-SociaDot
An open-source frontend for a minimalistic social netowrk as a GodotFirebase addon demo for Godot Engine.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better godot-next alternative or higher similarity.
godot-next reviews and mentions
Posts with mentions or reviews of godot-next.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-15.
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It might be helpful - 360 degrees for Godot and in vector2
If you want easy access to the correct values, check out Vec2 from godot-next. Also check out Vec3. Also available for C# (Vec2, Vec3).
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Modifying the dictionary editor with EditorInspectorPlugin/ EditorProperty?
Recently I've gotten into customizing the inspector view for exports. It's a lot of fun, and godot-next is a godsend.
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Very stuck on creating a fleshed out item system
Godot has no built in support for ecs, behaviour or even btree. But you can work around this in several ways. There is a behaviour node in godot-next (https://github.com/godot-extended-libraries/godot-next/blob/master/addons/godot-next/resources/behavior.gd) that you can use, you can use a state maschine or you attach little behaviour script nodes as children that do the work. There is an GDQuest ECS tutorial for godot, that may come in handy (https://www.gdquest.com/tutorial/godot/design-patterns/entity-component-system/)
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Little and big things that bug me while using Godot/GDScript.
I can understand how a global signal singleton isn't satisfactory, but why not just write a string-based event dispatcher? In fact, I'm pretty sure Godot Next has one with a wrapper node for singleton usage. With a few tweaks, you could make message dispatches be handled via pattern matching on a RegEx for the message type, thereby letting you have wildcards and the like.
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Cyclic Reference Bug?
Variation on 2 that uses a tool script to procedurally generate properties on a class based on files that match a specific search criteria. This would prevent you from both needing to update file paths and from needing to even add entries in a record somewhere that the level exists. It would just be detected automatically by the tool script. You can procedurally generate properties by overriding the _get, _set, and _get_property_list methods. I have an example of this in Godot Next's ArrayMap class here. I also have a sample script that fetches a list of scenes in Godot Next's FileSearch class. You just call FileSearch.search_scenes() and it will return to you a Dictionary with keys containing filepaths and values containing another Dictionary initially just the path again (mapped to a "path" string), but which you can really make have whatever you want.
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A note from our sponsor - InfluxDB
www.influxdata.com | 10 May 2024
Stats
Basic godot-next repo stats
5
910
0.0
8 months ago
godot-extended-libraries/godot-next is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot-next is GDScript.
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