godot-next
Godot Node Extensions - Basic Node Extensions for Godot Engine (by godot-extended-libraries)
godot-dispatch-queue
Threaded and synchronous Dispatch Queues for Godot (by gilzoide)
godot-next | godot-dispatch-queue | |
---|---|---|
5 | 2 | |
910 | 33 | |
1.3% | - | |
0.0 | 6.7 | |
8 months ago | 3 months ago | |
GDScript | GDScript | |
MIT License | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-next
Posts with mentions or reviews of godot-next.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-15.
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It might be helpful - 360 degrees for Godot and in vector2
If you want easy access to the correct values, check out Vec2 from godot-next. Also check out Vec3. Also available for C# (Vec2, Vec3).
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Modifying the dictionary editor with EditorInspectorPlugin/ EditorProperty?
Recently I've gotten into customizing the inspector view for exports. It's a lot of fun, and godot-next is a godsend.
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Very stuck on creating a fleshed out item system
Godot has no built in support for ecs, behaviour or even btree. But you can work around this in several ways. There is a behaviour node in godot-next (https://github.com/godot-extended-libraries/godot-next/blob/master/addons/godot-next/resources/behavior.gd) that you can use, you can use a state maschine or you attach little behaviour script nodes as children that do the work. There is an GDQuest ECS tutorial for godot, that may come in handy (https://www.gdquest.com/tutorial/godot/design-patterns/entity-component-system/)
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Little and big things that bug me while using Godot/GDScript.
I can understand how a global signal singleton isn't satisfactory, but why not just write a string-based event dispatcher? In fact, I'm pretty sure Godot Next has one with a wrapper node for singleton usage. With a few tweaks, you could make message dispatches be handled via pattern matching on a RegEx for the message type, thereby letting you have wildcards and the like.
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Cyclic Reference Bug?
Variation on 2 that uses a tool script to procedurally generate properties on a class based on files that match a specific search criteria. This would prevent you from both needing to update file paths and from needing to even add entries in a record somewhere that the level exists. It would just be detected automatically by the tool script. You can procedurally generate properties by overriding the _get, _set, and _get_property_list methods. I have an example of this in Godot Next's ArrayMap class here. I also have a sample script that fetches a list of scenes in Godot Next's FileSearch class. You just call FileSearch.search_scenes() and it will return to you a Dictionary with keys containing filepaths and values containing another Dictionary initially just the path again (mapped to a "path" string), but which you can really make have whatever you want.
godot-dispatch-queue
Posts with mentions or reviews of godot-dispatch-queue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-25.
What are some alternatives?
When comparing godot-next and godot-dispatch-queue you can also consider the following projects:
Godot-Database-Manager - A database addon for Godot Engine 3.2
godothreadpool - GDScript Thread Pool
line-renderer - A GDScript implementation of a line renderer in Godot.
xsm - X Session Manager
nakama-godot - Godot client for Nakama server written in GDScript.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
godot-console - In-game console for Godot 3.
xsm
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-rgmap - A library for managing maps for roguelike games in Godot Engine
gdscript-pp - A language that is a mix of GDScript and C++
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
godot-next vs Godot-Database-Manager
godot-dispatch-queue vs godothreadpool
godot-next vs line-renderer
godot-dispatch-queue vs xsm
godot-next vs nakama-godot
godot-dispatch-queue vs godot-steering-ai-framework
godot-next vs godot-console
godot-dispatch-queue vs xsm
godot-next vs Godot
godot-dispatch-queue vs godot-rgmap
godot-next vs gdscript-pp
godot-dispatch-queue vs Planet-Generator