godot-go
ento
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godot-go
- What are language "bindings"
- Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
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Godot is amazing. The discourse on HN is even better. I come here every day for insight and context and encouragement.
Go-dot.
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
With that being said, this seems like the most active/recent fork of godot-go.
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Announcing GoGodotJam - Let's make Godot Go Big
The name of the jam makes me think it's a jam for this.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
ento
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ento - fast enough, easy to use ecs library
I have started working on a ecs library: ento @ github.com
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
godot-go - Go language bindings for the Godot Engine's GDNative API.
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
luascript - Lua language support for Godot Engine
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
gosynflood - Demonstrates a synflood DDOS attack with raw sockets (for Ubuntu and Debian-like distros)
mizu - Entity Component System framework for Ebitengine
aegis - Linux, FreeBSD, NetBSD, OpenBSD and Windows debugging detection library. With support for C and Go.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
godot-go - Go bindings for Godot's GDNative and NativeScript APIs
Pixel - A hand-crafted 2D game library in Go