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The streams are not scripted and show the full process including learning topics and debugging problems, and the entire code is also open source and with a permissive license, hoping that one day we can build actual games with it!
have you seen: https://godotengine.org/
I won't be using SDL features for textures or shapes or anything else, only to create a window+get input events. Everything else will be done using pure OpenGL and as much Go as possible (So far, I even wrote my own math library in Go, and want to optimize with SIMD later).
Any chance you could take over and revive Godot-Go? That seems right up your alley, and you've got the skills.
With that being said, this seems like the most active/recent fork of godot-go.
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