I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live

This page summarizes the projects mentioned and recommended in the original post on /r/golang

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  • nmage

    Go 3D Game Engine from (almost) scratch

  • The streams are not scripted and show the full process including learning topics and debugging problems, and the entire code is also open source and with a permissive license, hoping that one day we can build actual games with it!

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • have you seen: https://godotengine.org/

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • gglm

    Fast Go OpenGL/Graphics focused Mathematics library inspired by the c++ library glm (https://github.com/g-truc/glm)

  • I won't be using SDL features for textures or shapes or anything else, only to create a window+get input events. Everything else will be done using pure OpenGL and as much Go as possible (So far, I even wrote my own math library in Go, and want to optimize with SIMD later).

  • godot-go

    Go language bindings for the Godot Engine's GDNative API.

  • Any chance you could take over and revive Godot-Go? That seems right up your alley, and you've got the skills.

  • godot-go

    Go bindings for Godot 4.2 GDExtension API (by godot-go)

  • With that being said, this seems like the most active/recent fork of godot-go.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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