ento
Entity Component System written in Go (by wwfranczyk)
arche-pixel
OpenGL graphics and plots for the Arche Entity Component System (ECS). (by mlange-42)
ento | arche-pixel | |
---|---|---|
1 | 1 | |
15 | 3 | |
- | - | |
0.0 | 7.1 | |
over 2 years ago | 4 months ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ento
Posts with mentions or reviews of ento.
We have used some of these posts to build our list of alternatives
and similar projects.
-
ento - fast enough, easy to use ecs library
I have started working on a ecs library: ento @ github.com
arche-pixel
Posts with mentions or reviews of arche-pixel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
-
Arche 0.8 released - Go ECS with native entity relations
There is a tool for Arche (arche-pixel) that uses the pixel engine for visualizations, like an engine monitor. Maybe that helps as an example. https://github.com/mlange-42/arche-pixel
What are some alternatives?
When comparing ento and arche-pixel you can also consider the following projects:
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
mizu - Entity Component System framework for Ebitengine
godot-go - Go bindings for Godot 4.2 GDExtension API
Ebiten - Ebitengine - A dead simple 2D game engine for Go
Pixel - A hand-crafted 2D game library in Go
Oak - A pure Go game engine
tankism - top down panzer game written in golang and ebiten