arche-pixel VS arche-model

Compare arche-pixel vs arche-model and see what are their differences.

arche-pixel

OpenGL graphics and plots for the Arche Entity Component System (ECS). (by mlange-42)

arche-model

Everything you need to rapidly build a model with the Arche Entity Component System (ECS). (by mlange-42)
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arche-pixel arche-model
1 1
3 10
- -
7.1 6.9
3 months ago 3 months ago
Go Go
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arche-pixel

Posts with mentions or reviews of arche-pixel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-30.

arche-model

Posts with mentions or reviews of arche-model. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-30.
  • Arche 0.8 released - Go ECS with native entity relations
    3 projects | /r/golang | 30 May 2023
    This should, however, be straight-forward. Just use Arche queries in your engine code instead of e.g. iterating slices of game objects. Or, alternatively, implement systems and put your engine code there. The tool arche-model provides a scheduler and system interfaces in case you want a ready-to-use solution: https://github.com/mlange-42/arche-model

What are some alternatives?

When comparing arche-pixel and arche-model you can also consider the following projects:

ento - Entity Component System written in Go

arche - Arche is an archetype-based Entity Component System (ECS) for Go.

mizu - Entity Component System framework for Ebitengine