Top 3 Go individual-based-modelling Projects
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arche-model
Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
For a full list of new features and other changes, see the release notes.
This should, however, be straight-forward. Just use Arche queries in your engine code instead of e.g. iterating slices of game objects. Or, alternatively, implement systems and put your engine code there. The tool arche-model provides a scheduler and system interfaces in case you want a ready-to-use solution: https://github.com/mlange-42/arche-model
There is a tool for Arche (arche-pixel) that uses the pixel engine for visualizations, like an engine monitor. Maybe that helps as an example. https://github.com/mlange-42/arche-pixel
Index
What are some of the best open-source individual-based-modelling projects in Go? This list will help you:
Project | Stars | |
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1 | arche | 102 |
2 | arche-model | 10 |
3 | arche-pixel | 3 |
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