arche-model
Everything you need to rapidly build a model with the Arche Entity Component System (ECS). (by mlange-42)
mizu
Entity Component System framework for Ebitengine (by sedyh)
arche-model | mizu | |
---|---|---|
1 | 1 | |
10 | 79 | |
- | - | |
6.9 | 2.3 | |
3 months ago | about 1 year ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arche-model
Posts with mentions or reviews of arche-model.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
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Arche 0.8 released - Go ECS with native entity relations
This should, however, be straight-forward. Just use Arche queries in your engine code instead of e.g. iterating slices of game objects. Or, alternatively, implement systems and put your engine code there. The tool arche-model provides a scheduler and system interfaces in case you want a ready-to-use solution: https://github.com/mlange-42/arche-model
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is This Engine Kind of Slow?
According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.
What are some alternatives?
When comparing arche-model and mizu you can also consider the following projects:
ento - Entity Component System written in Go
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
donburi - Just another ECS library for Go/Ebitengine
shark - Gura on your desktop!
ganim8 - Sprite animation library for Ebitengine inspired by anim8
crt - Minimal terminal emulator for Bubbletea.
kage-desk - You know Ebitengine but not Kage?!