arche-model VS mizu

Compare arche-model vs mizu and see what are their differences.

arche-model

Everything you need to rapidly build a model with the Arche Entity Component System (ECS). (by mlange-42)
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arche-model mizu
1 1
10 79
- -
6.9 2.3
3 months ago about 1 year ago
Go Go
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arche-model

Posts with mentions or reviews of arche-model. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-30.
  • Arche 0.8 released - Go ECS with native entity relations
    3 projects | /r/golang | 30 May 2023
    This should, however, be straight-forward. Just use Arche queries in your engine code instead of e.g. iterating slices of game objects. Or, alternatively, implement systems and put your engine code there. The tool arche-model provides a scheduler and system interfaces in case you want a ready-to-use solution: https://github.com/mlange-42/arche-model

mizu

Posts with mentions or reviews of mizu. We have used some of these posts to build our list of alternatives and similar projects.
  • Is This Engine Kind of Slow?
    1 project | /r/ebiten | 28 Jul 2022
    According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.

What are some alternatives?

When comparing arche-model and mizu you can also consider the following projects:

ento - Entity Component System written in Go

ebitengine-rock-paper-scissors - Rock Paper Scissors Wars

arche - Arche is an archetype-based Entity Component System (ECS) for Go.

arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).

donburi - Just another ECS library for Go/Ebitengine

shark - Gura on your desktop!

ganim8 - Sprite animation library for Ebitengine inspired by anim8

crt - Minimal terminal emulator for Bubbletea.

kage-desk - You know Ebitengine but not Kage?!