mizu
Entity Component System framework for Ebitengine (by sedyh)
ento
Entity Component System written in Go (by wwfranczyk)
mizu | ento | |
---|---|---|
1 | 1 | |
79 | 15 | |
- | - | |
2.3 | 0.0 | |
about 1 year ago | over 2 years ago | |
Go | Go | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is This Engine Kind of Slow?
According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.
ento
Posts with mentions or reviews of ento.
We have used some of these posts to build our list of alternatives
and similar projects.
-
ento - fast enough, easy to use ecs library
I have started working on a ecs library: ento @ github.com
What are some alternatives?
When comparing mizu and ento you can also consider the following projects:
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
donburi - Just another ECS library for Go/Ebitengine
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
godot-go - Go bindings for Godot 4.2 GDExtension API
shark - Gura on your desktop!
Ebiten - Ebitengine - A dead simple 2D game engine for Go
ganim8 - Sprite animation library for Ebitengine inspired by anim8
Pixel - A hand-crafted 2D game library in Go