ento
Entity Component System written in Go (by wwfranczyk)
arche-model
Everything you need to rapidly build a model with the Arche Entity Component System (ECS). (by mlange-42)
ento | arche-model | |
---|---|---|
1 | 1 | |
15 | 10 | |
- | - | |
0.0 | 6.9 | |
over 2 years ago | 3 months ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ento
Posts with mentions or reviews of ento.
We have used some of these posts to build our list of alternatives
and similar projects.
-
ento - fast enough, easy to use ecs library
I have started working on a ecs library: ento @ github.com
arche-model
Posts with mentions or reviews of arche-model.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
-
Arche 0.8 released - Go ECS with native entity relations
This should, however, be straight-forward. Just use Arche queries in your engine code instead of e.g. iterating slices of game objects. Or, alternatively, implement systems and put your engine code there. The tool arche-model provides a scheduler and system interfaces in case you want a ready-to-use solution: https://github.com/mlange-42/arche-model
What are some alternatives?
When comparing ento and arche-model you can also consider the following projects:
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
mizu - Entity Component System framework for Ebitengine
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
godot-go - Go bindings for Godot 4.2 GDExtension API
Ebiten - Ebitengine - A dead simple 2D game engine for Go
Pixel - A hand-crafted 2D game library in Go
Oak - A pure Go game engine
tankism - top down panzer game written in golang and ebiten