ento | Oak | |
---|---|---|
1 | 1 | |
15 | 1,511 | |
- | 0.7% | |
0.0 | 4.3 | |
over 2 years ago | 4 months ago | |
Go | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ento
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ento - fast enough, easy to use ecs library
I have started working on a ecs library: ento @ github.com
Oak
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
What are some alternatives?
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
Pixel - A hand-crafted 2D game library in Go
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
mizu - Entity Component System framework for Ebitengine
Leaf - A game server framework in Go (golang)
godot-go - Go bindings for Godot 4.2 GDExtension API
resolv - A Simple 2D Golang collision detection and resolution library for games
Azul3D - Azul3D - A 3D game engine written in Go!