mizu
kage-desk
mizu | kage-desk | |
---|---|---|
1 | 1 | |
79 | 45 | |
- | - | |
2.3 | 5.2 | |
about 1 year ago | about 2 months ago | |
Go | Go | |
GNU General Public License v3.0 or later | - |
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mizu
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Is This Engine Kind of Slow?
According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.
kage-desk
What are some alternatives?
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
ganim8 - Sprite animation library for Ebitengine inspired by anim8
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
donburi - Just another ECS library for Go/Ebitengine
crten - Display/render pixel art with CRT effect
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).
ento - Entity Component System written in Go
shark - Gura on your desktop!
crt - Minimal terminal emulator for Bubbletea.