Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • godot-go

    Go bindings for Godot's GDNative and NativeScript APIs (by pcting)

    i too have been working on godot 4 bindings. we should collaborate! https://github.com/pcting/godot-go/tree/godot-4

  • godot-go

    Go bindings for Godot 4.2 GDExtension API (by godot-go)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • gdnative

    Rust bindings for Godot 3

  • gdextension-nim

    Godot 4.0 GDExtension binding for nim language.

    Someone seems to be working on that right now : https://github.com/Hapenia-Lans/gdextension-nim

  • zig

    General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

  • Nim

    Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

  • arewegameyet

    The repository for https://arewegameyet.rs

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • gd

    Godot 4.0 bindings for Go.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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