godex
godot-swift
godex | godot-swift | |
---|---|---|
38 | 3 | |
1,123 | 117 | |
1.8% | - | |
3.6 | 0.0 | |
8 months ago | about 2 years ago | |
C++ | Swift | |
MIT License | - |
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godex
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Unity's Self-Combustion Engine
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
[0] https://github.com/GodotECS/godex
- Switching from Unity to Godot 4, but having second thoughts
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How to implement ECS based physics
There is usually a few steps how to deal with performance issues before reaching the conclusion "I need ECS", but if you need it then try https://github.com/GodotECS/godex
- Correct architecture in Godot
- Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
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Unity style coding in Godot
You might want to check out Godex. It is a Godot extension that introduces an entity/component system. It is not mature yet, but it is under development and seems promising. https://github.com/GodotECS/godex
- Hopefully with all the Unity refugees joining us this becomes way less of an issue
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People coming from Unity/Other engines, what do you miss the most?
However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.
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Coming from Unity? What can we do to help? What do you need?
You can try the fork called Godex, it has ECS built into it and is a lot of fun to use in my opinion.
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C# games in Godot, 2022 edition
There is an ECS port for Godot named Godex, but it isn't hugely mature:
https://github.com/GodotECS/godex
I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway).
https://bevyengine.org/learn/book/introduction/
But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
godot-swift
- C# games in Godot, 2022 edition
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Apple write a native-function plugin for Unity and released it in their WWDC without any RealityKit update. It means ... ? Oh, on my nightmare last night, I am learning C#.
Though there are some promising developments in the Godot space, anyway, with the Godot-Swift project (though it hasn’t been updated in a while): https://github.com/kelvin13/godot-swift.
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Swift for Godot is here!
Godot Swift provides bindings and a Swift Package Manager-powered build system for creating Godot native libraries from Swift frameworks. Godot Swift exposes GDScript APIs in terms of Swift protocols and generics, allowing for seamless Swift-to-Godot interoperability.
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
godot-2d-builder - A simulation game demo made in Godot and inspired by Factorio.
godot-jvm - Godot Kotlin JVM Module
GoDotTest - C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
Celeste - Celeste Bugs & Issue Tracker + some Source Code
bevy - A refreshingly simple data-driven game engine built in Rust