godex
Retro3DGraphicsCollection
godex | Retro3DGraphicsCollection | |
---|---|---|
38 | 9 | |
1,123 | 1,273 | |
1.8% | - | |
3.6 | 3.3 | |
8 months ago | 7 days ago | |
C++ | ||
MIT License | - |
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godex
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Unity's Self-Combustion Engine
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
[0] https://github.com/GodotECS/godex
- Switching from Unity to Godot 4, but having second thoughts
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How to implement ECS based physics
There is usually a few steps how to deal with performance issues before reaching the conclusion "I need ECS", but if you need it then try https://github.com/GodotECS/godex
- Correct architecture in Godot
- Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
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Unity style coding in Godot
You might want to check out Godex. It is a Godot extension that introduces an entity/component system. It is not mature yet, but it is under development and seems promising. https://github.com/GodotECS/godex
- Hopefully with all the Unity refugees joining us this becomes way less of an issue
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People coming from Unity/Other engines, what do you miss the most?
However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.
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Coming from Unity? What can we do to help? What do you need?
You can try the fork called Godex, it has ECS built into it and is a lot of fun to use in my opinion.
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C# games in Godot, 2022 edition
There is an ECS port for Godot named Godex, but it isn't hugely mature:
https://github.com/GodotECS/godex
I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway).
https://bevyengine.org/learn/book/introduction/
But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
Retro3DGraphicsCollection
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Custom First-Person Controller in Godot, Any Feedback Would Be Amazing!
This is my first project using Godot's 3D renderer, all assets have been obtained from the Retro 3D Graphics Collection: https://github.com/Miziziziz/Retro3DGraphicsCollection
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Where do I find good psx models?
There's a few in this collection https://github.com/Miziziziz/Retro3DGraphicsCollection
- Are there any assets from old "Triple-AAA-Games" that are license-free to use?
- Shared PS1 Asset Library
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C# games in Godot, 2022 edition
I absolutely understand the upsides of the assets store. Although not as expansive as the asset store, there are lots of either free or extremely affordable; many of them with CC0 licenses or licenses that make them extremely easy to just use them. I wouldn't have been able to make my first game in Godot Puck Fantasy (available here: <https://www.lowkeyart.com/puckfantasy>) without them!
I would encourage you to try some of these! You'd be surprised how far you can get by using these, with and without modification.
These are my favorite resources, in order of preference.
- <https://www.kenney.nl/> is by far the best one and most expansive one. Everything he creates is CC0. A lot of great free assets available on his site. He also has a "Kenney Game Assets All-in-1" which can be bought on itch.io for $19.95. It has all assets he's ever made, neatly organized, and ready to use. All CC0. This also includes some music. The music and sound assets are much more limited than the 2D and 3D assets, but it's there, and it's solid.
- <https://kaylousberg.com/game-assets> has some fantastic assets also available for free, and has more available for a pretty affordable Patreon tier. Also has a CC0 license for the free assets. Mostly a specific style, which is great for consistency, but a bit more limited than the wide variety of Kenney; but I don't doubt that with time they'll build an equally strong library of assets.
- <https://quaternius.com/> has many free great assets. Also CC0. Has a high variety of styles and settings. Also has a very affordable Patreon to get easy access to everything they produce.
- <https://github.com/Miziziziz/Retro3DGraphicsCollection> is a general place linking to more assets that should be usable.
Separately from this, itch.io has a section for game assets that has a pretty wide variety.
- Help with finding PS1 Models
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Switching from Game Maker Studio to Godot.
Hey just wanna make sure you're aware of Miziziziz's retro 3D assets repo. All free for commercial use. It's mostly PS1-style models but there's some N64-inspired stuff in there too.
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FREE!!! Horror DARK Fantasy PS1 Game Assets
Nice job man. You should add it to https://github.com/Miziziziz/Retro3DGraphicsCollection
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Collection of 3D models for PS1-style games (public domain)
If you'd like even more assets in a similar style check out this collection over on GitHub.
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
opentyrian - An open-source port of the scrolling shooter Tyrian.
godot-2d-builder - A simulation game demo made in Godot and inspired by Factorio.
godot-jvm - Godot Kotlin JVM Module
godot-swift - swift language support for the godot game engine
Celeste - Celeste Bugs & Issue Tracker + some Source Code
GoDotTest - C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.