godex VS GoDotTest

Compare godex vs GoDotTest and see what are their differences.

GoDotTest

C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests. (by chickensoft-games)
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godex GoDotTest
38 4
1,123 69
1.8% -
3.6 8.5
8 months ago 11 days ago
C++ C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godex

Posts with mentions or reviews of godex. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-19.

GoDotTest

Posts with mentions or reviews of GoDotTest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-14.
  • chicken cli: a dotnet tool for installing and managing addons from an addons.json file!
    4 projects | /r/godot | 14 Sep 2022
    go_dot_test: An opinionated test runner system to make running C# tests easier in Godot. Supports code coverage and running from the command line for CI/CD purposes.
  • C# games in Godot, 2022 edition
    17 projects | news.ycombinator.com | 14 Jul 2022
    I believe I can address the first two points for you:

    > Scalable text support a la TextMeshPro (sdf-based rendering)

    Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if that solves your problem or not. Their project is also open source: https://github.com/derkork/openscad-graph-editor

    > - the in-editor console is horrible. it frequently tells me "output overflow, print less text!". wtf?

    That can be solved by upping the debugger output limit in your project. (https://github.com/chickensoft-games/go_dot_test/blob/1fb342...)

  • GoDotTest: C# Testing for Godot with debugging in VSCode and command-line support
    3 projects | /r/godot | 22 Jun 2022
    Hi! For all of you C# folks, I've released a nuget package called GoDotTest that allows you to run tests inside your Godot game easily.

What are some alternatives?

When comparing godex and GoDotTest you can also consider the following projects:

godot-proposals - Godot Improvement Proposals (GIPs)

godot-docs - Godot Engine official documentation

Godot - Godot Engine – Multi-platform 2D and 3D game engine

defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

godot-swift - swift language support for the godot game engine

godot-2d-builder - A simulation game demo made in Godot and inspired by Factorio.

godot-jvm - Godot Kotlin JVM Module

Stride Game Engine - Stride Game Engine (formerly Xenko)

Celeste - Celeste Bugs & Issue Tracker + some Source Code

openscad-graph-editor - OpenSCAD Graph Editor