godex
GoDotTest
godex | GoDotTest | |
---|---|---|
38 | 4 | |
1,123 | 69 | |
1.8% | - | |
3.6 | 8.5 | |
8 months ago | 11 days ago | |
C++ | C# | |
MIT License | MIT License |
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godex
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Unity's Self-Combustion Engine
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
[0] https://github.com/GodotECS/godex
- Switching from Unity to Godot 4, but having second thoughts
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How to implement ECS based physics
There is usually a few steps how to deal with performance issues before reaching the conclusion "I need ECS", but if you need it then try https://github.com/GodotECS/godex
- Correct architecture in Godot
- Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
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Unity style coding in Godot
You might want to check out Godex. It is a Godot extension that introduces an entity/component system. It is not mature yet, but it is under development and seems promising. https://github.com/GodotECS/godex
- Hopefully with all the Unity refugees joining us this becomes way less of an issue
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People coming from Unity/Other engines, what do you miss the most?
However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.
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Coming from Unity? What can we do to help? What do you need?
You can try the fork called Godex, it has ECS built into it and is a lot of fun to use in my opinion.
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C# games in Godot, 2022 edition
There is an ECS port for Godot named Godex, but it isn't hugely mature:
https://github.com/GodotECS/godex
I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway).
https://bevyengine.org/learn/book/introduction/
But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
GoDotTest
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chicken cli: a dotnet tool for installing and managing addons from an addons.json file!
go_dot_test: An opinionated test runner system to make running C# tests easier in Godot. Supports code coverage and running from the command line for CI/CD purposes.
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C# games in Godot, 2022 edition
I believe I can address the first two points for you:
> Scalable text support a la TextMeshPro (sdf-based rendering)
Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if that solves your problem or not. Their project is also open source: https://github.com/derkork/openscad-graph-editor
> - the in-editor console is horrible. it frequently tells me "output overflow, print less text!". wtf?
That can be solved by upping the debugger output limit in your project. (https://github.com/chickensoft-games/go_dot_test/blob/1fb342...)
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GoDotTest: C# Testing for Godot with debugging in VSCode and command-line support
Hi! For all of you C# folks, I've released a nuget package called GoDotTest that allows you to run tests inside your Godot game easily.
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
godot-docs - Godot Engine official documentation
Godot - Godot Engine – Multi-platform 2D and 3D game engine
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
godot-swift - swift language support for the godot game engine
godot-2d-builder - A simulation game demo made in Godot and inspired by Factorio.
godot-jvm - Godot Kotlin JVM Module
Stride Game Engine - Stride Game Engine (formerly Xenko)
Celeste - Celeste Bugs & Issue Tracker + some Source Code
openscad-graph-editor - OpenSCAD Graph Editor