glutin
book
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glutin | book | |
---|---|---|
8 | 626 | |
1,936 | 14,251 | |
1.2% | 2.8% | |
7.1 | 8.7 | |
10 days ago | 1 day ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glutin
- glutin: A low-level library for OpenGL context creation, written in pure Rust.
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Emacs GPU rendering
Yeah, render Emacs via GPU. We get underlined display server opengl context using surfman or glutin. Since PGTK is gtk, we are using gl_area. Replaced the Cairo drawing with this Firefox's Webrender. Using this, you can except some improvements to rendering. However, I dont know how to do benchmarks regarding GUI rendering.
- glutin 0.30.0 released with major rewrite decoupling from winit
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GameRoy: a cross platform and highly accurate Game Boy emulator
But I think this will be solved when I switch back the GL context creation to glutin (thankfully, version 0.30 will decouple from windows creation), and I rewrite sprite-render.
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Hide mouse cursor in piston?
Hello, I'm a beginner rust dev trying to make a simple thingy in piston. I've got a picture to follow the mouse cursor, but when I try to hide the cursor with window.set_capture_cursor(true) , it seems like mouse events seize to exist. I found this bug report Mouse Grabbing and MouseMoved Event · Issue #696 · rust-windowing/glutin (github.com) , but that was resolved years ago. I'm using pistoncore-glutin_window = "0.70.1". Am I doing something wrong? If not, is there any other easy way to hide the cursor?
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Learn OpenGL with Rust: creating a window
Luckily, there are quite a few libraries out there that provide this functionality, some of them specifically aimed at OpenGL. Those libraries save us all the operation-system specific work and give us a window and an OpenGL context to render in. One of those libraries is glutin. It allows us to create an OpenGL context, define window parameters, and handle user input, which is plenty enough for our purposes.
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chocho install neovide || neovide , doesnt start , a window pops up for 1 second and then it closes out and nothing happens
Yeah this is a known issue in VMs https://github.com/rust-windowing/glutin/blob/master/ISSUES.md but I haven't found a way to fix it. It does not even work with llvmpipe mesa, which provides the newest OpenGL drivers.
- GitHub - hecrj/iced: A cross-platform GUI library for Rust, inspired by Elm
book
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Learning Rust: A clean start
My first port of call was to google learn rust which lead me to "the book". The book is a first steps guide written by the rust community for newbies (or Rustlings as they're called) to gain a 'solid grasp of the language'.
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Prodzilla: From Zero to Prod with Rust and Shuttle
Before Prodzilla, I’d read 'The Book' a couple of times, and had made my way through Rustlings, but hadn’t yet built a serious project in Rust.
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Help me stop hating rust
To answer your last question;
Start with the Rust book.
https://doc.rust-lang.org/book/
Then do Rustlings until the syntax becomes muscle memory.
Then join the Discord and start doing little projects.
You won’t get up to the proficiency of other languages as quickly in Rust. It takes longer. For me it’s taking a lot longer, but I enjoy it.
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Top 10 Rusty Repositories for you to start your Open Source Journey
Before diving into these repositories, familiarize yourself with Rust and its development ecosystem. The official Rust book is an excellent resource for developers at all levels. Each repository has documentation on how to contribute, covering code style, issue tracking, and pull requests.
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Command Line Rust is a great book
This is my third Rust book after the official book and Rust in Action. The other two books are great, but they were too theoretical for me. I'm a slow learner and had much trouble grokking Rust's features and idiosyncrasies. When I was done with these books, I was lost and unsure of what I could do.
- Advice Sought: Double down on Solidity dev or switch to Product?
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Nim
It's the same reason everything digital and downloadable isn't free: there's a cost to create it and there's a value to it.
For a language developer to charge for a book about that language, I think that's a completely valid way to make some money off of their work.
Even the Rust book, "The Rust Programming Language" is available freely online [0], but also as a print and ebook for sale via NoStarchPress [1].
[0] https://doc.rust-lang.org/book/
[1] https://nostarch.com/rust-programming-language-2nd-edition
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Systems programming - Rust
You know you can just read it online right now in 2 different variants It does contain some systems programming.
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Ask HN: How do you learn Rust in 2023?
I am looking at The Book (https://doc.rust-lang.org/book/), but hoped there was an amazing person on youtube.
Yeah, I'll build something, finally trying webassembly.
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Give me the best Resources to learn Rust
https://doc.rust-lang.org/book/ https://github.com/rust-lang/rustlings https://doc.rust-lang.org/rust-by-example/
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
rust-by-example - Learn Rust with examples (Live code editor included)
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
solana-program-library - A collection of Solana programs maintained by Solana Labs
iced - A cross-platform GUI library for Rust, inspired by Elm
nomicon - The Dark Arts of Advanced and Unsafe Rust Programming
SameBoy - Game Boy and Game Boy Color emulator written in C
github-cheat-sheet - A list of cool features of Git and GitHub.
surfman - Accelerated offscreen graphics for WebGL
rust - Empowering everyone to build reliable and efficient software.