glslang VS NFSC_CustomVT

Compare glslang vs NFSC_CustomVT and see what are their differences.

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)

NFSC_CustomVT

A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon. (by xan1242)
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glslang NFSC_CustomVT
6 1
2,829 3
1.0% -
9.4 2.6
6 days ago about 2 years ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

NFSC_CustomVT

Posts with mentions or reviews of NFSC_CustomVT. We have used some of these posts to build our list of alternatives and similar projects.
  • Night Run w/ Supra in Palmont
    1 project | /r/needforspeed | 10 Apr 2022
    BTW, I've made a custom VT shader as an attempt to decompile it, so if you want to play around with even more granularity: https://github.com/xan1242/NFSC_CustomVT

What are some alternatives?

When comparing glslang and NFSC_CustomVT you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

NFS-2015-Revival-Mod-Extras - Additional plugins/addons for the NFS 2015 Revival mod.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

hp2wsfix - Need for Speed: Hot Pursuit 2 PC - Widescreen fix

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

SPIRV-VM - Virtual machine for executing SPIR-V

NFS-XtendedInput - NFS (Black Box, MW & newer) - XInput Plugin

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

reshade - A generic post-processing injector for games and video software.

meson - The Meson Build System

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.