glslViewer
Console-based GLSL Sandbox for 2D/3D shaders (by patriciogonzalezvivo)
SDL2
SDL2 (with support for Pandora, and CHIP). Status: Working (by ptitSeb)
glslViewer | SDL2 | |
---|---|---|
7 | 1 | |
4,475 | 9 | |
- | - | |
7.5 | 10.0 | |
about 2 months ago | over 4 years ago | |
C++ | C | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glslViewer
Posts with mentions or reviews of glslViewer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-02.
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Fun with real-time manipulation of glsl (shader) files
I'm not an expert on glsl/shaders etc. but rather understand how to use Python to read values from hardware (ADC) and convert it to OSC, which, in turn, is passed on to glslViewer (https://github.com/patriciogonzalezvivo/glslViewer) ... it is glslViewer that does all the hard work of hot reloading .frag files as new uniform values are received.
- Manipulating glsl shaders with the pi zero 2
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glslViewer on Pocketchip: unable to load driver: sun4i-drm_dri.so
Hey, I'm pretty new to the chip and wanted to explore to possibilites of it as an on the go programming gameboy of sorts. I managed to compile glslViewer on it and it starts, except with a bunch of errors:
- GlslViewer
- GlslViewer: Console-based GLSL Sandbox for 2D/3D shaders shaders
SDL2
Posts with mentions or reviews of SDL2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-13.
-
glslViewer on Pocketchip: unable to load driver: sun4i-drm_dri.so
As far as I understand it's the GPU driver for the SoC. I tried to use a different version of libSDL2 with modifications for the Pocketchip to no avail.
What are some alternatives?
When comparing glslViewer and SDL2 you can also consider the following projects:
glsl-sandbox - Shader editor and gallery.
glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
tiny-webrtc-gw - tiny/fast webRTC video conferencing gateway
cr - cr.h: A Simple C Hot Reload Header-only Library
glslSmartDeNoise - Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
sdcv
slop - slop (Select Operation) is an application that queries for a selection from the user and prints the region to stdout.
darknet-nnpack - Darknet with NNPACK
shader-doodle - A friendly web-component for writing and rendering shaders.