glottie VS OpenRCT2

Compare glottie vs OpenRCT2 and see what are their differences.

glottie

OpenGL/WebGL based Lottie animation player (by LottieFiles)
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glottie OpenRCT2
1 206
112 12,915
- 0.8%
0.0 9.9
over 1 year ago 5 days ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glottie

Posts with mentions or reviews of glottie. We have used some of these posts to build our list of alternatives and similar projects.
  • Game Engine Rendering Architecture
    1 project | /r/opengl | 25 Jan 2021
    I'd handle game logic by polling for events right before the draw calls (like this: https://github.com/LottieFiles/glottie/blob/master/main.cpp#L250).

OpenRCT2

Posts with mentions or reviews of OpenRCT2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

What are some alternatives?

When comparing glottie and OpenRCT2 you can also consider the following projects:

supertux - SuperTux source code

OpenLoco - An open source re-implementation of Chris Sawyer's Locomotion

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

OpenRGB - Open source RGB lighting control that doesn't depend on manufacturer software. Supports Windows, Linux, MacOS. Mirror of https://gitlab.com/CalcProgrammer1/OpenRGB. Releases can be found on GitLab.

liquid-cpp - A C++ liquid parser/renderer, with an eye on embeddability, performance, extensibility, sandboxability, and multi-language interop.

cathook - Training Software for the game Team Fortress 2

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

spelunky-psp - Spelunky remake for Sony PSP.

faust - Functional programming language for signal processing and sound synthesis

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

tinyrenderer - A brief computer graphics / rendering course

TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)