glium
neovide
glium | neovide | |
---|---|---|
17 | 109 | |
3,388 | 11,923 | |
0.4% | 1.4% | |
8.0 | 9.2 | |
about 2 months ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glium
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I don't understand how dependencies work
I am trying to follow to this tutorial on glium and I can't even get a window to show up because of what I assume to be a lack of comprehension on my end about how dependencies work.
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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Questions about Glium framework
The book is a great place to look at https://github.com/glium/glium/tree/master/book And glium itself is a bit outdated might be good to look at alternatives like glow
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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[GLIUM] - how to pass structs as uniforms to shaders
https://github.com/glium/glium/issues/941 is the relevant Glium bug/feature request. Long story short, structs as uniforms aren't supported by Glium's current design, it looks like.
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Workaround for counter that goes out of scope
With a gluim window open, I want to count the number of user clicks and retain the number after the window is closed. In order to keep the program running after the window is closed, I had to change event_loop.run to event_loop.run_return and I think that means all variables will be moved into the closure and my counter goes out of scope.
neovide
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Pulsar, the best code editor since Atom
- have a “graphical” user interface: https://github.com/neovide/neovide
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Unreal Engine with Neovim: Config for Game Development
The process above works fine, though, depending on your setup and project, you might appreciate the benefits of a lean editor like Neovide. So, let’s see how to configure Neovim to run with Unreal Engine.
- Neovide – a simple, no-nonsense, cross-platform GUI for Neovim
- Modeless Vim
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neovide scroll performance
EDIT: I found this just now -> https://github.com/neovide/neovide/issues/1902 and disabling relative line numbers does indeed make the problem more or less disappear.
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Way to make Emacs feel smoother?
Not Emacs, but perhaps https://github.com/neovide/neovide will be of interest to you.
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Switching from Emacs. My experience
im certainly not a programmer , but NVIM with SOME gui like neovide it looks amazing and great,
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Update for telescope-all-recent.nvim: Frequency Sorting now for dressing.nvim!
Yes it is neovide: https://github.com/neovide/neovide
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Software Developer Mac Apps
iTerm2, since Terminal.app doesn't support 24-bit colors and I used Neovim for some time. I now use Neovide for Neovim, so all I use iTerm2 for now is the UI (I have a theme I like, plus dark mode actually works).
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Smooth caret movement in Obsidian
I feel this smooth cursor should be everywhere by default, as it gives so much better user experience. I have also been looking for a solution for neovim as well, but based on what I know, only Neovide has support for this. And most plugins do smooth scrolling only, rather than smooth cursor.
What are some alternatives?
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
neovim - Vim-fork focused on extensibility and usability
glutin - A low-level library for OpenGL context creation, written in pure Rust.
neovim-qt - Neovim client library and GUI, in Qt5.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
nvim-terminal.lua - A high performance filetype mode for Neovim which leverages conceal and highlights your buffer with the correct color codes.
wgpu - Cross-platform, safe, pure-rust graphics api.
goneovim - A GUI frontend for neovim.
learn-wgpu - Guide for using gfx-rs's wgpu library.
alacritty - A cross-platform, OpenGL terminal emulator.
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
nvim-config - A modern Neovim configuration with full battery for Python, Lua, C++, Markdown, LaTeX, and more...