glium-sdl2
An SDL2 backend for Glium (by nukep)
glium
Safe OpenGL wrapper for the Rust language. (by glium)
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glium-sdl2 | glium | |
---|---|---|
1 | 17 | |
23 | 3,388 | |
- | 0.9% | |
0.0 | 8.0 | |
almost 2 years ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glium-sdl2
Posts with mentions or reviews of glium-sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-04.
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Shaders and Uniforms in pure SDL2?
It's true the "opening a window" section it recommends glutin, but you can use winit too. I think sdl won't work out with glium, because glium-sdl depends on a very old version of glium. And in any case, glutin, winit and sdl are used just to open the window, so it's a relatively unimportant part of the stack IMO.
glium
Posts with mentions or reviews of glium.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-23.
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I don't understand how dependencies work
I am trying to follow to this tutorial on glium and I can't even get a window to show up because of what I assume to be a lack of comprehension on my end about how dependencies work.
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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Questions about Glium framework
The book is a great place to look at https://github.com/glium/glium/tree/master/book And glium itself is a bit outdated might be good to look at alternatives like glow
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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[GLIUM] - how to pass structs as uniforms to shaders
https://github.com/glium/glium/issues/941 is the relevant Glium bug/feature request. Long story short, structs as uniforms aren't supported by Glium's current design, it looks like.
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Workaround for counter that goes out of scope
With a gluim window open, I want to count the number of user clicks and retain the number after the window is closed. In order to keep the program running after the window is closed, I had to change event_loop.run to event_loop.run_return and I think that means all variables will be moved into the closure and my counter goes out of scope.
What are some alternatives?
When comparing glium-sdl2 and glium you can also consider the following projects:
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
glutin - A low-level library for OpenGL context creation, written in pure Rust.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
learn-wgpu - Guide for using gfx-rs's wgpu library.
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
femtovg - Antialiased 2D vector drawing library written in Rust
opengl-by-rust
ash - Vulkan bindings for Rust
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
rust-freetype - Rust bindings for FreeType.