glium
LearnOpenGL
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glium | LearnOpenGL | |
---|---|---|
17 | 624 | |
3,374 | 10,125 | |
1.1% | - | |
8.0 | 3.7 | |
11 days ago | 21 days ago | |
Rust | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glium
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Drew a torus in the browser using Rust + WASM
If you don't know C++, don't let that deter you because if you can read Rust, you can read the C++ the author writes in the book. To interact with OpenGL I used glium; translating the C++ code to Rust/glium can be tricky though. The Rust equivalent to the linear algebra library the author uses (GLM) is nalgebra_glm.
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How to render text with rust?
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
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Issues with glium
I was following the glium tutorials and I thought that I could play around with the code and move most of the logic over into a struct similar to what is done in this wgpu tutorial. However when I try to do that I get an issue saying that a move occurred because my struct didn't implement the copy trait, although neither did the tutorial on wgpu, so I am a bit confused as to why it works in the wgpu code and not in my code.
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Any recommended resources for beginning graphics with Rust
glium: https://github.com/glium/glium/tree/master/book wgpu: https://sotrh.github.io/learn-wgpu/
LearnOpenGL
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
- Ajutor in privinta incercarii a face un joc
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Realtime Ray Marching implemented with Rust and wgpu
Perhaps you could learn something like https://learnopengl.com/ first to master intermediate and advanced content in Computer Graphics. And then try to port these richly documented algorithms to WGSL.
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
I started with putting pixels in MCGA to CPU rasterize phong shaded triangles, and I don’t recommend it.
Instead, I’d recommend
WebGPU is a pretty good starting point, that's what I did myself (with C++, not Rust though, which should be even more straightforward). You can even use it in the browser and skip all the native hassle.
Just learn the basic concepts like buffers, drawing, texture, light, perspective etc. from https://learnopengl.com/ then you can jump into WebGPU. Even though there's not that many WebGPU tutorial, applying the OpenGL tutorials to it is pretty straightforward once you understand the fundamentals.
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How do I compile using cl.exe c++
they link it at that page at the bottom of the lesson but just for ease here is the source code from learnopengl.com
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Exploring Computer Graphics: Weekly Chronicle #1
Learn OpenGL online book
What are some alternatives?
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
raylib - A simple and easy-to-use library to enjoy videogames programming
glutin - A low-level library for OpenGL context creation, written in pure Rust.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
wgpu - Cross-platform, safe, pure-rust graphics api.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
learn-wgpu - Guide for using gfx-rs's wgpu library.
sokol - minimal cross-platform standalone C headers
bevy - A refreshingly simple data-driven game engine built in Rust
SFML - Simple and Fast Multimedia Library
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.