geotic
Ecstasy
geotic | Ecstasy | |
---|---|---|
1 | 1 | |
175 | 80 | |
- | - | |
1.5 | 0.0 | |
10 months ago | almost 2 years ago | |
JavaScript | C# | |
MIT License | MIT License |
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geotic
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.
Ecstasy
What are some alternatives?
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
entity-system-js - ensy - A very simple Entity System for JavaScript
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
stampadia - A daily print-and-play roguelike adventure you can play offline.
PBD2D - Unity Position Based Dynamics in two dimensions
nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)
UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities
DuckEngine - A 2D Game Engine for the web.
unity-web-requests - The WebRequest API provides an easy interface for accessing the HTTP pipeline by implementing a Request model that provides an easy, await-able and extendable way to fetch resources asynchronously across the network.
EntityComponentSystemSamples
procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.