geom VS love

Compare geom vs love and see what are their differences.

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geom love
4 258
939 4,415
0.2% 3.3%
3.3 9.7
7 months ago 3 days ago
Clojure C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

geom

Posts with mentions or reviews of geom. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-08.
  • Implementing a 2d-tree in Clojure
    4 projects | dev.to | 8 Apr 2024
    On the flip side, I got to read some of the Clojure source code, which was very educational. I also got to understand a bit more the usefulness of protocols (using defprotocol and defrecord to provide several implementations). Here it was very useful to read the source code of thi-ng/geom.
  • Manifold 3D wrapper for Clojure(Script)
    3 projects | /r/Clojure | 25 May 2023
  • Is Quil moving forward?
    6 projects | /r/Clojure | 21 Jan 2023
  • Literate programming: Knuth is doing it wrong
    9 projects | news.ycombinator.com | 9 Jan 2022
    This would make sense if Knuth used literate programming primarily for academic papers. But in fact he created WEB for writing TeX and METAFONT, both of which (while their source code was published as a book later) were production systems, and in fact for several decades now he uses CWEB for all programs he writes, including several a week that he writes for himself. (Some of which are online at https://cs.stanford.edu/~knuth/programs.html .) In contrast, apart from the paper he wrote introducing LP, and the two Bentley columns about LP in CACM, I'm not aware of any other academic paper of his that presents programs — at any rate, the total number must be very small.

    The goal is not an "academic paper"; his experience (and that of others who have seriously tried LP) is that it helps with actual writing of programs, less time spent debugging, etc.

    Yes, there are challenges with two or more programmers, but nothing unsurmountable. See "Literate Programming on a Team Project" (https://www.cs.princeton.edu/techreports/1991/302.pdf coauthored by Norman Ramsey, who later developed noweb) and some stories like https://news.ycombinator.com/item?id=17484452 (and https://github.com/thi-ng/geom which went from LP to conventional).

love

Posts with mentions or reviews of love. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.

    There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.

    I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.

    Many years ago, on a flight, we went from 0 to game before we landed (with no experience).

  • Show HN: A variant of Conway's Game of Life in color you can run on your phone
    1 project | news.ycombinator.com | 13 Jan 2024
    * When a cell is born it randomly takes on the color of one of its (3) parents.

    To try it out:

    1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)

    2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.

    3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.

  • Gearing up for Lua
    3 projects | dev.to | 1 Jan 2024
    Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
  • Original Sling'n'shoot Worms Game
    4 projects | news.ycombinator.com | 28 Dec 2023
    I got it – these are the steps I took:

    1. Download Love from https://love2d.org/

  • Can't make my mind about which engine to use
    2 projects | /r/gamedev | 10 Dec 2023
    libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
  • How Do I Compile/Install Love 0.10.2 on Linux?
    2 projects | /r/love2d | 7 Dec 2023
    You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    Love2d (MIT/C++/Lua) https://github.com/love2d/love
  • Ask HN: Released games built on FOSS engines?
    12 projects | news.ycombinator.com | 17 Oct 2023
    - Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
  • How to have the coolest booth at a tech conference 🕹👾
    3 projects | dev.to | 3 Oct 2023
    The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
  • I want to make a game but I'm scared...
    3 projects | /r/gamedev | 15 Sep 2023
    love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience

What are some alternatives?

When comparing geom and love you can also consider the following projects:

itypescript - ITypescript is a typescript kernel for the Jupyter notebook (A modified version of IJavascript)

raylib - A simple and easy-to-use library to enjoy videogames programming

notebook-mode - GNU Emacs notebook mode

Godot - Godot Engine – Multi-platform 2D and 3D game engine

active-forks - Find active github forks of a repo https://git.io/vSnrC

MonoGame - One framework for creating powerful cross-platform games.

clojure2d - Java2D wrapper + creative coding supporting functions (based on Processing and openFrameworks)

Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

min-love2d-fennel

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

emanote - Emanate a structured view of your plain-text notes

bevy - A refreshingly simple data-driven game engine built in Rust