gdextension
wg
gdextension | wg | |
---|---|---|
5 | 12 | |
867 | 1,830 | |
- | 0.9% | |
10.0 | 8.1 | |
about 1 year ago | 8 days ago | |
Rust | ||
Mozilla Public License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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what's the state of using rust in Godot 4?
The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
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Godot 4.0 is out
Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
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Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
wg
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Embedded Rust Education: 2023 Reflections & 2024 Visions
Inspired by James Munns's call, and as 2023 is coming to an end, I figure it's a good opportunity to reflect and look forward to 2024. It's been a bit over 1.5 years since I embarked on my embedded Rust journey and it's been nothing less than exciting since. So here it goes.
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In search of Rust projects to contribute
Because you are an embedded guy. There is the https://github.com/rust-embedded/wg working-group. Rust on embedded is really on a got track forward. There are many chips/vendors that are supported both in no std / std rust world, but still there is a lot of niche things where you can actively help to be the first to get it run in Rust.
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Rust – Are We Game Yet?
To specifically answer your question, here:
* <http://www.areweembeddedyet.com/>
It currently redirects to:
* <https://rust-embedded.org>
Which doesn't really contain anything other than a link to <https://github.com/rust-embedded>.
(via <https://github.com/rust-embedded/wg/issues/15>)
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Google announce secure Rust-based OS for embedded system
Then the Rust Embedded workgroup provides: - Direction on how to using generics and zero-sized types to achieve functional safety - svd2rust, which provides safe abstractions to peripheral access from SVD files and achieves this functional safety - The embedded HAL spec, which makes porting to different vendors/hardware easy - Peripheral access controllers and HALs for various vendors & hardware
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What are your guys' thoughts on Rust?
The Rust Embedded Devices Working Group curates a list of useful embedded Rust resources, including Peripheral Access Crates (autogenerated from SVD files), embedded-hal Implementation Crates (hand-written libraries implementing the traits (interfaces) specified by the embedded-hal), and Board Support Crates.
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Question about Rust's binary size
You should also look at https://github.com/rust-embedded/wg/issues/41 and https://github.com/rust-lang/rust/pull/55011#issuecomment-429336055.
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Things you can’t do in Rust (and what to do instead)
Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.
- Semantic Versioning Will Not Save You
- Is there a embedded community/website where it is modern?
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Would it be possible to run Rust on the new Raspberry Pi Pico?
Most of the issues are explained in EWG RFC 419. The TL;DR is that some resources need to implement Send to be usable from interrupts, but they must not be sent across cores.
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
rust-semverver - Automatic checking for semantic versioning in library crates
gdnative - Rust bindings for Godot 3
pico-examples
luascript - Lua language support for Godot Engine
flip-link - Adds zero-cost stack overflow protection to your embedded programs
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
erdtree - A modern, cross-platform, multi-threaded, and general purpose filesystem and disk-usage utility that is aware of .gitignore and hidden file rules.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
TX-2-simulator - Simulator for the pioneering TX-2 computer