gdextension
not-yet-awesome-embedded-rust
gdextension | not-yet-awesome-embedded-rust | |
---|---|---|
5 | 5 | |
867 | 114 | |
- | 0.0% | |
10.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
Rust | ||
Mozilla Public License 2.0 | Creative Commons Attribution Share Alike 4.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
-
Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
-
what's the state of using rust in Godot 4?
The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
-
Godot 4.0 is out
Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
-
Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
not-yet-awesome-embedded-rust
-
Rust – Are We Game Yet?
And a list of things missing: https://github.com/rust-embedded/not-yet-awesome-embedded-ru...
-
Tips on switching careers from embedded C to Rust
Building a portfolio is a great idea. Also you can find various areas to contribute to Rust. That would give you great exposure. Check out the not yet awesome rust repo (https://github.com/rust-embedded/not-yet-awesome-embedded-rust) for ideas. Also take a look at the rust foundation grant program, it’s open for applications now. There’s also the “this week in Rust” newsletter (https://this-week-in-rust.org) where job openings relative to Rust are also listed. Lastly, you can check my bio for a link where I provide a list of project ideas for different areas in embedded including Rust.
-
James Web Space Telescope runs on C++ code.
See Not Yet Awesome Embedded Rust for some ongoing work to build out the ecosystem, it's not ready yet. (this is a play on various "Awesome XYZ Rust" lists that have resources for different topics)
-
What libraries do you miss from other languages?
Not Yet Awesome Embedded Rust
-
Things you can’t do in Rust (and what to do instead)
Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
gdnative - Rust bindings for Godot 3
tlaplus - TLC is a model checker for specifications written in TLA+. The TLA+Toolbox is an IDE for TLA+.
luascript - Lua language support for Godot Engine
wg - Coordination repository of the embedded devices Working Group
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
ceres-solver - A large scale non-linear optimization library
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
fantoccini - A high-level API for programmatically interacting with web pages through WebDriver.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
sea-query - 🔱 A dynamic SQL query builder for MySQL, Postgres and SQLite