gdextension VS not-yet-awesome-embedded-rust

Compare gdextension vs not-yet-awesome-embedded-rust and see what are their differences.

gdextension

Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext] (by godot-rust)

not-yet-awesome-embedded-rust

A collection of items that are not yet awesome in Embedded Rust (by rust-embedded)
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gdextension not-yet-awesome-embedded-rust
5 5
867 114
- 0.0%
10.0 0.0
about 1 year ago over 1 year ago
Rust
Mozilla Public License 2.0 Creative Commons Attribution Share Alike 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdextension

Posts with mentions or reviews of gdextension. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • what's the state of using rust in Godot 4?
    2 projects | /r/godot | 9 Mar 2023
    The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
  • Raku + Godot? GDExtension, could this be possible?
    3 projects | /r/rakulang | 17 Jan 2023
    An example would be Lua and Rust bindings.

not-yet-awesome-embedded-rust

Posts with mentions or reviews of not-yet-awesome-embedded-rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    And a list of things missing: https://github.com/rust-embedded/not-yet-awesome-embedded-ru...
  • Tips on switching careers from embedded C to Rust
    1 project | /r/rust | 21 Apr 2022
    Building a portfolio is a great idea. Also you can find various areas to contribute to Rust. That would give you great exposure. Check out the not yet awesome rust repo (https://github.com/rust-embedded/not-yet-awesome-embedded-rust) for ideas. Also take a look at the rust foundation grant program, it’s open for applications now. There’s also the “this week in Rust” newsletter (https://this-week-in-rust.org) where job openings relative to Rust are also listed. Lastly, you can check my bio for a link where I provide a list of project ideas for different areas in embedded including Rust.
  • James Web Space Telescope runs on C++ code.
    7 projects | /r/programming | 9 Jan 2022
    See Not Yet Awesome Embedded Rust for some ongoing work to build out the ecosystem, it's not ready yet. (this is a play on various "Awesome XYZ Rust" lists that have resources for different topics)
  • What libraries do you miss from other languages?
    29 projects | /r/rust | 11 Sep 2021
    Not Yet Awesome Embedded Rust
  • Things you can’t do in Rust (and what to do instead)
    5 projects | /r/rust | 14 May 2021
    Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.

What are some alternatives?

When comparing gdextension and not-yet-awesome-embedded-rust you can also consider the following projects:

unreal-rust - Rust integration for Unreal Engine 5

not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.

gdnative - Rust bindings for Godot 3

tlaplus - TLC is a model checker for specifications written in TLA+. The TLA+Toolbox is an IDE for TLA+.

luascript - Lua language support for Godot Engine

wg - Coordination repository of the embedded devices Working Group

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

ceres-solver - A large scale non-linear optimization library

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

fantoccini - A high-level API for programmatically interacting with web pages through WebDriver.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

sea-query - 🔱 A dynamic SQL query builder for MySQL, Postgres and SQLite