gdextension
AreWeRustYet
gdextension | AreWeRustYet | |
---|---|---|
5 | 8 | |
867 | 488 | |
- | - | |
10.0 | 3.8 | |
about 1 year ago | 8 months ago | |
Rust | ||
Mozilla Public License 2.0 | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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what's the state of using rust in Godot 4?
The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
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Godot 4.0 is out
Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
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Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
AreWeRustYet
- Rust – Are We Game Yet?
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"Surpassing" Go & the near-future of Rust: in what domains will Rust succeed?
This is fascinating to me. It's my understanding that Rust is generally a system programming language, whereas Go is general-purpose... and what's more, it's up against the likes of C. But in spite of this, Rust is very clearly establishing a presence in most mainstream domains.
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Expanded standard/promoted libraries?
Btw i use any of many areweyet projects to figure out the most popular crate by github repo stars.
- AreWeRustYet – a list of Are We THING Yet sites
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I'm considering Rust, Go, or Julia for my next language and I'd like to hear your thoughts on these
For more info about how stable things are: https://github.com/UgurcanAkkok/AreWeRustYet
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Maybe We Can Have Nice Things
There are compilations of these websites like https://github.com/UgurcanAkkok/AreWeRustYet And I'm sure there are others.
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Looking for advice on Path to Rust Developer Job
Depending on your favorite area (gaming, web, ML/AI, backend, etc) perhaps take a look at this list of sites https://github.com/UgurcanAkkok/AreWeRustYet and pick some. Get familiar with your favorite projects, contribute, and build a code portfolio.
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
RCall.jl - Call R from Julia
gdnative - Rust bindings for Godot 3
cargo-supply-chain - Gather author, contributor and publisher data on crates in your dependency graph.
luascript - Lua language support for Godot Engine
cxx - Safe interop between Rust and C++
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
rustc-perf - Website for graphing performance of rustc
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
enso - Hybrid visual and textual functional programming.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
jlrs - Julia bindings for Rust