gb-studio
Allegro
gb-studio | Allegro | |
---|---|---|
126 | 24 | |
8,133 | 1,765 | |
- | 1.2% | |
9.8 | 8.3 | |
4 days ago | 10 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
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gb-studio
- GB Studio: Slopes in Platform Scenes
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Not only Unity...
GB-Studio (MIT/C) https://github.com/chrismaltby/gb-studio
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What’s up with people pretending to die after drinking the grimace shake?
I doubt it was intentional. They hired a studio to make a retro style game and they probably just happened to hire one specializing in gb development. There's a lot of good tools now like https://www.gbstudio.dev/
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How to Manage Technical Debt 📉
👾 Software - GB Studio. I spent a large part of my childhood playing Tetris and Micro Machines on my Gameboy. Now anyone can create Gameboy games with a drag-and-drop editor.
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Best source for writable carts for homebrew?
Very cool! Maybe you can make a pixel art style portfolio of your work that runs on a GB cart and a rom to share around? Do you know about GBStudio?
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Grimace birthday game
No, it's an actual game boy game built using GB Studio, that's the point, that it's compatible with any device capable of running GB games, including original hardware! :)
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GB Studio: Drag and drop retro game creator for GameBoy
It actually does interpret bytecode, you can see the opcode definitions here https://github.com/chrismaltby/gb-studio/blob/1f995a976bd3aa...
The trick is that a lot of the heavier stuff is implemented in assembly and this is mostly used for lighting scripting (from what I understand).
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Learn to code
Me when gameboy studio exists: https://www.gbstudio.dev/
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any resources for expanding on ECS?
If you ever want to just play around with gameboy stuff, GB Studio is much simpler, but only supports building certain types of games, since it's a no-coding kind of thing.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
raylib - A simple and easy-to-use library to enjoy videogames programming
pokered - Disassembly of Pokémon Red/Blue
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES
Godot - Godot Engine – Multi-platform 2D and 3D game engine
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
gbdk-go - Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac