fungus
ink
fungus | ink | |
---|---|---|
6 | 164 | |
1,552 | 3,894 | |
1.0% | 0.6% | |
0.0 | 0.0 | |
12 months ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
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fungus
- Any way to make .asset files?
- Does anyone know any software to help plan a story with multiple paths?
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Godot 4.0 will discontinue visual scripting
Visual scripting should be very high level and easy to extend by developers. I've used few inhouse tools along with stuff like Fungus and playmaker.
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What platforms can I use to make a visual novel?
Unity with a plugin called fungus( it's made for that ) Homepage: https://fungusgames.com/
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How do I start creating a 2D pixel-art dialogue visual novel game? (possibly with unity)
Remember seeing this (https://github.com/snozbot/fungus),I haven't used it though
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TIL Ink Fungus Combo
The thing about Ink is its Unity integration is rather barebones. However, Fungus has a lot of dialog UI and other hooks, ready to be used. So what if Ink could be read by Fungus...it should be possible to parse/convert Ink into Fungus-Lua. I once converted a Ren'Py story into Fungus-Lua so converting Ink to Fungus-Lua should be doable. Fortunately this is not necessary because the Ink-Fungus Gateway exists! With it, a Gateway system is used to make both systems work with each other.
ink
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Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
What are some alternatives?
VisualNovelVisualizer - Visual Novel Visualizer - an experiment in writing Visual Novels and visualizing its flow
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Zenject - Dependency Injection Framework for Unity3D
RenPy - The Ren'Py Visual Novel Engine
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
godot-headers - Headers for the Godot API supplied by the GDNative module.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
twinejs - Twine, a tool for telling interactive, nonlinear stories
ProceduralToolkit - Procedural generation library for Unity
godot-ink - Ink integration for Godot Engine.