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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Ever since I encountered Overlap2D many years ago, I've had thoughts of engine-agnostic game development spinning in the back of my head. Overlap2D was a 2D level editor that exported game data that could be loaded into game frameworks like libGDX, HaxeFlixel, phaser.js and more. What's alluring about this is the idea that your game data is not tied to a specific game engine. In theory, this flexibility can allow you to develop your game sooner and worry about deployment later. If the need to switch game engines arises, perhaps due to licensing changes or platform support, you're safer with engine-agnostic game development strategies.
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
At first glance, Ink looks like it's just a narrative design tool, something you would use to build multi-linear stories like the ones found in Choose-Your-Own-Adventure books. But because of its advanced scripting features, Ink can be used for game design as well! With support for functions, variables, sets, loops and more, it's possible to simulate various games purely in Ink.