fmod-gms2 VS godot-fmod-integration

Compare fmod-gms2 vs godot-fmod-integration and see what are their differences.

fmod-gms2

Bindings to the FMOD Studio API for Game Maker Studio 2 (by alessandrofama)

godot-fmod-integration

FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration] (by alexfonseka)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
fmod-gms2 godot-fmod-integration
1 1
1 131
- -
0.7 0.5
over 3 years ago about 3 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fmod-gms2

Posts with mentions or reviews of fmod-gms2. We have used some of these posts to build our list of alternatives and similar projects.
  • Anybody Sucessfully Integrated and used Fmod/wwise?
    1 project | /r/gamemaker | 11 Feb 2021
    I wrote this one and it worked well in-editor. My license ran out and I didn't have time and resources to work on it anymore. It would need some updating and testing to make it work with the last game maker version I guess.

godot-fmod-integration

Posts with mentions or reviews of godot-fmod-integration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-03.
  • Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
    2 projects | /r/godot | 3 May 2021
    I genuinely believe that porting should be successfuland hasstle free since the engine is afterall recompiled to work work with fmod using this module (https://github.com/alexfonseka/godot-fmod-integration), and then recompile the fmod version of the engine to the consoles. But for some reason I thought that it might cause some issues or possibly even completely not work, since the module is afterall made and tested on the officially supported platforms for godot, and not the consoles... I am not very experienced in compiling, especially when it comes to game engines, but I am willing to learn the process if the end result is promising/works perfectly fine hassle-free.

What are some alternatives?

When comparing fmod-gms2 and godot-fmod-integration you can also consider the following projects:

UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

Input - Comprehensive cross-platform input for GameMaker

wwise-godot-integration - Wwise Integration for the Godot Engine

fmod-gdextension - FMOD Studio integration and bindings for the Godot game engine

Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

pooling_objects - An object pooling implementation in GML for Game Maker Studio 2.3+

luascript - Lua language support for Godot Engine

chatterbox - Chatterbox lets you securely embed Hydrogen on any website!

fmod-for-godot - FMOD Studio Integration for the Godot Engine