flutter_opengl
AE_tl_math
flutter_opengl | AE_tl_math | |
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1 | 1 | |
165 | 119 | |
- | - | |
0.7 | 0.0 | |
about 1 year ago | almost 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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flutter_opengl
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Flutter OpenGL ES
Sources: https://github.com/alnitak/flutter_opengl
AE_tl_math
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Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
What are some alternatives?
flutter_tts - Flutter Text to Speech package
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
math-parser-benchmark-project - C++ Mathematical Expression Parser Benchmark