AE_tl_math VS OpenImageIO

Compare AE_tl_math vs OpenImageIO and see what are their differences.

AE_tl_math

An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter (by crazylafo)

OpenImageIO

Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications. (by AcademySoftwareFoundation)
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AE_tl_math OpenImageIO
1 -
119 1,885
- 1.3%
0.0 9.5
almost 2 years ago 4 days ago
C++ C++
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AE_tl_math

Posts with mentions or reviews of AE_tl_math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • Integrating GLSL Shaders With AE In 2022
    2 projects | /r/AfterEffects | 15 Apr 2022
    Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?

OpenImageIO

Posts with mentions or reviews of OpenImageIO. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenImageIO yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing AE_tl_math and OpenImageIO you can also consider the following projects:

ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect

imagick - Go binding to ImageMagick's MagickWand C API

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

FreeImage - A custom distribution of FreeImage, with a CMake-based build system. Used by the Athena Game Framework.

Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration

OpenCV - Open Source Computer Vision Library

ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html

Boost.GIL - Boost.GIL - Generic Image Library | Requires C++14 since Boost 1.80

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

OpenEXR - The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.

libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

libvips - A fast image processing library with low memory needs.