flixel
MonoGame
flixel | MonoGame | |
---|---|---|
20 | 95 | |
1,891 | 10,837 | |
0.5% | 1.1% | |
9.2 | 8.9 | |
8 days ago | 4 days ago | |
Haxe | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flixel
- Not only Unity...
- Unity's Trap
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HaxeFlixel
"website": "https://haxeflixel.com/",
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
- Consigliatemi un linguaggio framework per fare un gioco
- Is HaxeFlixel malware?
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What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
Haxe: HaxeFlixel
- Heaps: A free, open-source and cross-platform game engine
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Game engine for programmars
Older, maybe still fun to use Home | HaxeFlixel 2D Game Engine
MonoGame
-
The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
heaps - Heaps : Haxe Game Framework
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
love - LÖVE is an awesome 2D game framework for Lua.
Stride Game Engine - Stride Game Engine (formerly Xenko)
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
raylib - A simple and easy-to-use library to enjoy videogames programming
robotjs - Node.js Desktop Automation.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
ClanLib - ClanLib is a cross platform C++ toolkit library.
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.