FINAL CUT
imgui
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FINAL CUT | imgui | |
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29 | 351 | |
930 | 55,717 | |
- | - | |
8.8 | 9.7 | |
22 days ago | 2 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
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FINAL CUT
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Building a TUI system monitor with FINAL CUT
PSA: Not Apple's Final Cut, but rather this:
https://github.com/gansm/finalcut
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Terminal widget toolkit FINAL CUT 0.9.0 released – performance improvements and new features
Visit the GitHub repository to get the latest version.
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Alternative to ncurses for modern C++ (TUI)
Maybe FINAL CUT is something for you. It has its own widgets and can be controlled with the mouse or keyboard.
- Modern Turbo Vision 2.0
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XPM viewer for terminal
The reason for my posting is not the XPM viewer. The primary reason was the data processing class, which allows you to display logos or other simple graphics in your programs.
I implemented for FINAL CUT a simple data processing class and an image viewer for X PixMap (XPM) images. It allows displaying XPM icons in the terminal. Maybe someone will find it helpful.
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charm VS FINAL CUT - a user suggested alternative
2 projects | 24 Jan 2022
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Lanterna VS FINAL CUT - a user suggested alternative
2 projects | 1 Jan 2022
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tcell VS FINAL CUT - a user suggested alternative
2 projects | 1 Jan 2022
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I looking for a TUI liberary/framework with good aesthetics.
If you want to write in C++, you can have a look at my small TUI framework FINAL CUT.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
wxWidgets - Cross-Platform C++ GUI Library
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
newt - Mirror of https://pagure.io/newt.git
NanoGUI - Minimalistic GUI library for OpenGL
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
notcurses - blingful character graphics/TUI library. definitely not curses.
CEGUI