fim
hv-dev
Our great sponsors
fim | hv-dev | |
---|---|---|
22 | 2 | |
112 | 14 | |
4.5% | - | |
7.8 | 0.0 | |
5 days ago | almost 2 years ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fim
- FIM v0.4.10 - Realtime File monitoring tool
- FIM v0.4.7 - Realtime File monitoring tool
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Any open source projects willing to take in juniors?
Hello /u/cli_addict we are working on a File monitor in Rust if you like cybersec we are open to include any propose you have. https://github.com/Achiefs/fim
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FIM v0.4.6 - Realtime File monitoring tool
https://achiefs.com/https://documentation.achiefs.com
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We just published FIM v0.4.5!
https://github.com/Achiefs/fim Any feedback or questions will be appreciated. If you like the project or Rust give us a star :D
- File Integrity Monitoring v0.4.3 is out!
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New version of file integrity monitoring software in rust (File watcher/monitor)
Just forget to publish release, sorry dudes https://github.com/Achiefs/fim/releases/tag/v0.4.0 Have a good day!
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What's everyone working on this week (25/2022)?
I'm working on the issue https://github.com/Achiefs/fim/issues/60 mentioned by an user of this community. We come from the post of unwraps in Rust. We will review all unwraps and if it's really necessary or not.
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File integrity monitoring software in rust (File watcher/monitoring files)
Hello /u/chrysn I have opened this issue https://github.com/Achiefs/fim/issues/61 I really think that it could be a great feature to include into the software. We will code it as soon as possible. Thanks!
hv-dev
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What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
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I'm happy to announce that Fyrox Game Engine 0.25 was released! This release adds static plugins and scripting support, improves prefab property inheritance, adds animation blending state machine, integrates sound entities to the scene graph.
but the front end parts like asset formats, editors, accessibility etc.. are pretty stagnant. its hard to find a gltf/ktx2 crate with full functionality. its hard to find support for editing or dealing with wide variety of asset formats (only fyrox has an editor, but still doesn't support gltf). and literally none of the engines (except our savior https://github.com/sdleffler/hv-dev) focus on ease of use / accessibility to non-rust people like artists. the non-performance related stuff is always on the backburner. do people really expect me to recompile and run for little changes? having lua or some other language embedded would go a long long way imo to instead write scripts for fast iteration (live hot reloading too) and slowly port that to rust as we finalize the details.
What are some alternatives?
sysmon - Sysmon and wazuh integration with Sigma sysmon rules [updated]
braindamage - A Brainfuck interpreter and compiler written in Rust
cargo-chef - A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.
specs - Specs - Parallel ECS
toolbox-tuner - Graphical application intended for use on Fedora Silverblue to manage containertoolbx.org containers.
football-simulator - Football simulation engine (like Football Manager) written in pure Rust
TsetlinMachine - Code and datasets for the Tsetlin Machine
SpicyLauncher - Cross-platform launcher for Spicy Lobster games πΆπ¦
Caddy - Fast and extensible multi-platform HTTP/1-2-3 web server with automatic HTTPS
tealr - A wrapper around mlua and rlua to generate documentation and other helpers