expected
Allegro
expected | Allegro | |
---|---|---|
18 | 24 | |
1,404 | 1,765 | |
- | 1.2% | |
2.1 | 8.3 | |
4 months ago | 10 days ago | |
C++ | C | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
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expected
- Functional Programming in Modern C++: The Imperatives Must Go ā Victor Ciura [video]
- Functional exception-less error handling with C++23's optional and expected
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C++23's New Fold Algorithms - C++ Team Blog
On this topic Sy Brand is a guarantee, in fact he did the https://github.com/TartanLlama/expected and several presentation of the subject.
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What is the status of the monadic operations for std::expected? It seems like they made it into the standard for C++23, but they don't actually seem to be available in the std::expected implementation (in MSVC's STL)
In the meantime, I may use the TartanLlama implementation (here) and plan around replacing it with the real deal in the near future.
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ADSP Episode 114: Rust, Val, Carbon, ChatGPT & Errors with Barry Revzin!
Sy Brand's tl::expected
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Daily bit(e) of C++ | Error handling
expected is my favourite little part of cpp23, Iām using it often in codebase with https://github.com/TartanLlama/expected š
- Noticing the the difference in coding when going back to C++
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What are some cool modern libraries you enjoy using?
outcome and/or expected
- Do you use builder pattern?
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Why should I have written ZeroMQ in C, not C++ (2012)
Eventually you'll be able to use std::expected in C++23!
https://en.cppreference.com/w/cpp/header/expected
Don't throw exceptions, require the caller to handle errors and propagate them up the stack (everything returns an expected) if they cannot be handled. You are forced to model the error domains instead of just throwing an exception and assuming the caller knows to catch it and do something with it.
Java has checked exceptions, but, Kotlin decided to abandon them.
The nice codebases I have worked on stick to the Result type in Swift or Kotlin. And thus you are forced to 'translate' errors (exceptions?) as described in Alan Griffith's 'Exceptional Java'.
https://accu.org/journals/overload/10/48/griffiths_406/
"If a checked exception is thrown (to indicate an operation failure) by a method in one package it is not to be propagated by a calling method in a second package. Instead the exception is caught and "translated". Translation converts the exception into: an appropriate return status for the method, a checked exception appropriate to the calling package or an unchecked exception recognised by the system. (Translation to another exception type frequently involves "wrapping".)"
If you can't wait for C++23, there's a single header implementation here.
https://github.com/TartanLlama/expected
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
libCat - šāā¬ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
raylib - A simple and easy-to-use library to enjoy videogames programming
AECforWebAssembly - A port of ArithmeticExpressionCompiler from x86 to WebAssembly, so that the programs written in the language can run in a browser. The compiler has been rewritten from JavaScript into C++.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
cpp-libp2p - C++17 implementation of libp2p
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
stb - stb single-file public domain libraries for C/C++
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac