evdevhook
vortex-auv
evdevhook | vortex-auv | |
---|---|---|
7 | 2 | |
40 | 80 | |
- | - | |
0.0 | 8.6 | |
9 months ago | 19 days ago | |
C++ | Python | |
GNU General Public License v3.0 only | MIT License |
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evdevhook
- Nintendo Switch Pro Controller motion controls with yuzu
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DS4Windows on Linux
By default, evdevhook currently has an axis inverted on the DualSense, which you can fix with a simple config file change.
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Motion Control in yuzu?
As suggested at https://github.com/FrogTheFrog/steam-gyro-for-cemuhook/issues/47 you could try out using https://github.com/v1993/evdevhook. My Steam Deck arrives Q2 so I can't tell you if this works at all - would be cool if you/someone could tell us :).
- Motion control games and Xbox 360 on Steam Deck
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TIL: you can use a PS5 controller as touchpad on Linux (out of the box)
Motion controls work. For emulators that need a cemuhook-style DSU protocol server, check out the evdevhook project.
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DualSense on Lutris
I'm on POP OS and my dualsense controller works fine. I followed this guide though (https://christitus.com/ultimate-linux-gaming-guide/) to install the xanmod kernel which might have the dualsense drivers in it. When I finished setting up everything I just pressed the Share + Playstation button the dualsense controller then searched for devices on the bluetooth device manager. Besides that evdevhook (https://github.com/v1993/evdevhook) is good for motion controls on CEMU and Dolphin.
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How do I enable gyro support for a switch pro controller on linux?
Joaorb64's joycond-cemuhook and v1993's evdevhook are probably your best options. I can't speak on either since I've used neither.
vortex-auv
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Did recent AI events change your life plans?
https://github.com/vortexntnu/vortex-auv (both these are tethered but if you want untethered you can find them in the commercial defence area easily)
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Open-source Autonomy Software in Rust-lang with gRPC for the Roomba series robot vacuum cleaners
u/Khay_ That would be awesome, you are very much welcome to contribute :) I have a lot of thoughts and ideas for the project, but haven't mapped it out yet. What if I tried to set up a backlog for the project as chronological steps and some overall goals, and you can have a look? I have done something similar in the past, but only for an autonomous underwater vehicle written in C++ and Python using ROS (have a look here), and learned a lot from that. I would like to create something similar, but I know a lot of things that can improve from the past architecture.
What are some alternatives?
cemu-no-gyro - Maps analog sticks to motion controls for Cemu.
ORB_SLAM3 - ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM
joycond-cemuhook - Support for cemuhook's UDP protocol for joycond devices
rmw_ecal - Please visit the new repository: https://github.com/eclipse-ecal/rmw_ecal
steam-gyro-for-cemuhook - App to add Steam Controller's motion support to Cemuhook
Dstar-lite-pathplanner - Implementation of the D* lite algorithm in Python for "Improved Fast Replanning for Robot Navigation in Unknown Terrain"
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
turtlebot3_simulations - Simulations for TurtleBot3
bluez - Main BlueZ tree
OpenBangla-Keyboard - An OpenSource, Unicode compliant Bengali Input Method
linuxmotehook2 - Cemuhook UDP server for WiiMotes on Linux
xivo - X Inertial-aided Visual Odometry