evdevhook
linuxmotehook2
evdevhook | linuxmotehook2 | |
---|---|---|
7 | 2 | |
40 | 20 | |
- | - | |
0.0 | 6.7 | |
9 months ago | 2 months ago | |
C++ | Vala | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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evdevhook
- Nintendo Switch Pro Controller motion controls with yuzu
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DS4Windows on Linux
By default, evdevhook currently has an axis inverted on the DualSense, which you can fix with a simple config file change.
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Motion Control in yuzu?
As suggested at https://github.com/FrogTheFrog/steam-gyro-for-cemuhook/issues/47 you could try out using https://github.com/v1993/evdevhook. My Steam Deck arrives Q2 so I can't tell you if this works at all - would be cool if you/someone could tell us :).
- Motion control games and Xbox 360 on Steam Deck
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TIL: you can use a PS5 controller as touchpad on Linux (out of the box)
Motion controls work. For emulators that need a cemuhook-style DSU protocol server, check out the evdevhook project.
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DualSense on Lutris
I'm on POP OS and my dualsense controller works fine. I followed this guide though (https://christitus.com/ultimate-linux-gaming-guide/) to install the xanmod kernel which might have the dualsense drivers in it. When I finished setting up everything I just pressed the Share + Playstation button the dualsense controller then searched for devices on the bluetooth device manager. Besides that evdevhook (https://github.com/v1993/evdevhook) is good for motion controls on CEMU and Dolphin.
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How do I enable gyro support for a switch pro controller on linux?
Joaorb64's joycond-cemuhook and v1993's evdevhook are probably your best options. I can't speak on either since I've used neither.
linuxmotehook2
- Linuxmotehook2 is confusing and I need help
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Need help on calibrating motion controls
After some effort I managed to get my real WiiMote detected by Cemu (Lutris version running on Linux) as a DSUController using linuxmotehook2. I went into Mario Kart 8 with all default settings and the motion controls were unplayable. I tried messing around with the deadzone and range values and clicking Calibrate, but I still can't get the controls right. The motion seems to be random. They don't seem to inverted and I can't figure out the pattern. I'm a little confused as well. What does deadzone and range mean exactly? I know what Axis and Rotation are, but what is Trigger?
What are some alternatives?
cemu-no-gyro - Maps analog sticks to motion controls for Cemu.
peek - Simple animated GIF screen recorder with an easy to use interface
joycond-cemuhook - Support for cemuhook's UDP protocol for joycond devices
komorebi - A beautiful and customizable wallpapers manager for Linux
steam-gyro-for-cemuhook - App to add Steam Controller's motion support to Cemuhook
komorebi - A tiling window manager for Windows 🍉
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
Akira - Native Linux App for UI and UX Design built in Vala and GTK
bluez - Main BlueZ tree
FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
steam-devices - List of devices Steam and SteamVR will want read/write permissions on, to help downstream distributions create udev rules/etc
vortex-auv - Software for guidance, navigation and control for the Vortex AUVs. Purpose built for competing in AUV/ROV competitions.