euc
A software rendering crate that lets you write shaders with Rust (by zesterer)
vange-rs
Rusty Vangers clone (by kvark)
euc | vange-rs | |
---|---|---|
1 | 6 | |
286 | 407 | |
- | - | |
6.7 | 6.1 | |
6 months ago | 3 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
euc
Posts with mentions or reviews of euc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-29.
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Simple graphics library using software rendering?
euc works, so I guess what I am looking for is "software rendering" aka doing it all with the CPU but I found nothing else supporting it, and euc is very low-level compared to macroquad et al.
vange-rs
Posts with mentions or reviews of vange-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-29.
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Driving through the voxel grid in vange-rs
This is a new rendering method I was working on in Rusty Vangers. It's based on using a hierarchical voxel grid (mipmapped 3D texture) as an acceleration structure for ray tracing. Allows viewing the level from any perspective, and is faster than the "painter" method.
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Simple graphics library using software rendering?
You don't need to depend on Angle in the build system, or link to it statically. For the purposes of your program it's just a GL driver. You'd just take libEGL.dll and a few dependencies from somewhere and place it in your folder with the executable. You can either copy it from Chrome or Firefox distribution, or as an artifact from https://github.com/DileSoft/gfbuild-angle, which my friend has set up for http://vange.rs/ builds on older Windows.
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Why Does WGSL Support Include Functionality?
I couldn't find any mention of it in the official documentation or online, and I looked in some repositories online until I saw something suspicious here where there is a comment mentioning an include.
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vange-rs running on WebGL
This is a port of vange-rs on "wasm32-unknown-emscripten" target via wgpu's GLES3 backend. Done by @caiiiycuk (thank you!), and also described in https://habr.com/en/post/594611/ (in Russian language).
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Is WGSL a good choice?
P.S. I'm fully using WGSL in vange-rs and baryon
- Just found out about this Rust rewrite of Vangers. Still a proof of concept, but will be interesting to see how it goes (especially for me as a Rustacean).
What are some alternatives?
When comparing euc and vange-rs you can also consider the following projects:
vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.
wgsl.vim - WGSL syntax highlight for vim
rust-doom - A Doom Renderer written in Rust.
gpgpu-rs - Simple experimental async GPGPU framework for Rust
gfbuild-angle - A set of scripts for building ANGLE for the GraphicsFuzz project
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
tinyraytracer_rs - tinyraytracer implementation using Rust
vscode-wgsl - VsCode Syntax highlight for WGSL files
piet - An abstraction for 2D graphics.
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
rust_wasm_graphics_lib