engine VS webgl-framework

Compare engine vs webgl-framework and see what are their differences.

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engine webgl-framework
55 2
9,152 4
1.0% -
9.8 0.0
7 days ago 9 months ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

engine

Posts with mentions or reviews of engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-13.

webgl-framework

Posts with mentions or reviews of webgl-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-26.
  • Creating mountains landscape in OpenGL ES
    2 projects | dev.to | 26 Apr 2021
    After the terrain we draw a sky hemisphere object with the basic DiffuseShader, and then draw 11 cloud sprites. Then we draw a sun sprite. These transparent objects are rendered without writing to the depth buffer. Clouds and sun have trimmed geometries for less overdraw. You can read about this optimized sprites technique here. We decided not to use soft particles for clouds because scene size allowed us to place them so that they don’t intersect with other geometries while still partially occluding some peaks. Not using soft particles is beneficial for performance because they require additional render pass to render scene depth.
  • Rendering dunes terrain in WebGL
    2 projects | dev.to | 19 Jan 2021
    Historically, the web demo was created first — it was used as a prototyping playground to compose a scene and to fine-tune shaders. Also, this really helps in sharing work between a team of two people without necessity to learn Android Studio for both. And when everything was polished and looked good enough, an Android app was created quite fast based on the web demo code. Porting code to Android is a quite straightforward and easy process because our WebGL framework has the same method signatures as the framework used in Android apps.

What are some alternatives?

When comparing engine and webgl-framework you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

webgl-mountains - Icelandic terrain with different times of day.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

webgl-dunes - WebGL dunes demo

melonJS - a fresh, modern & lightweight HTML5 game engine

curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.

matter-js - a 2D rigid body physics engine for the web ▲● ■

WebXR-games - Curated list of cool WebXR Games & Experiences

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

kaboom.js - 💥 JavaScript game library

entity-system-js - ensy - A very simple Entity System for JavaScript

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript