Creating mountains landscape in OpenGL ES

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  • webgl-mountains

    Icelandic terrain with different times of day.

  • Full source code is available on GitHub here and the live demo page is here. Click on the scene to change time of day (it may take a couple seconds to load textures), and by pressing Enter you can enter free-camera mode. Press and hold the right mouse button to look, and use WASD to move around.

  • webgl-framework

    Basic low-level WebGL framework.

  • After the terrain we draw a sky hemisphere object with the basic DiffuseShader, and then draw 11 cloud sprites. Then we draw a sun sprite. These transparent objects are rendered without writing to the depth buffer. Clouds and sun have trimmed geometries for less overdraw. You can read about this optimized sprites technique here. We decided not to use soft particles for clouds because scene size allowed us to place them so that they don’t intersect with other geometries while still partially occluding some peaks. Not using soft particles is beneficial for performance because they require additional render pass to render scene depth.

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