embassy VS bevy

Compare embassy vs bevy and see what are their differences.

embassy

Modern embedded framework, using Rust and async. (by embassy-rs)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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embassy bevy
70 574
4,377 32,358
4.3% 2.0%
9.9 9.9
6 days ago 3 days ago
Rust Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

embassy

Posts with mentions or reviews of embassy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-05.
  • Embassy 在 Blue Pill 上的点灯案例
    2 projects | dev.to | 5 Apr 2024
  • Why choose async/await over threads?
    11 projects | news.ycombinator.com | 25 Mar 2024
    thanks. looked that up. for the curious: https://embassy.dev/
  • Accessing the Pinecil UART with Picoprobe
    2 projects | news.ycombinator.com | 30 Jan 2024
    Running the Embassy RP2040 USB CDC ACM serial example takes about 5 seconds on a Pico.

    https://github.com/embassy-rs/embassy/blob/main/examples/rp/...

  • Avoid Async Rust at All Cost
    1 project | news.ycombinator.com | 23 Jan 2024
    Async solves different problems, you can, for instance, have just a single-threaded CPU and still have a nice API if you have async-await. It might not be so cool at a higher level as Go's approach of channels and threads, but it's cool in embedded, read this:

    https://github.com/embassy-rs/embassy?tab=readme-ov-file#rus...

    "Rust's async/await allows for unprecedently easy and efficient multitasking in embedded systems. Tasks get transformed at compile time into state machines that get run cooperatively. It requires no dynamic memory allocation, and runs on a single stack, so no per-task stack size tuning is required. It obsoletes the need for a traditional RTOS with kernel context switching, and is faster and smaller than one!"

    I'm just toying with Raspberry Pi Pico and it's pretty nice.

    Go and Rust have different use cases, the async-await is nice at a low level.

  • Is anyone using coroutines seriously?
    4 projects | /r/cpp | 5 Dec 2023
    I have not yet dipped by toes in the Rust waters, but reading about the embassy project is actually what piqued my curiosity about using C++ coroutines in embedded. Are you familiar with the project or have you found it lacking?
  • The state of BLE and Rust (no_std)
    2 projects | /r/rust | 10 Nov 2023
    I think I get the basics (shoutout to the Rust Embedded Working Group!), and I've started looking for the stack I'd be using. I think Embassy is really amazing, as well as the work of the ESP team -- hats off.
  • Rust newcomers are 70x less likely to create vulnerabilities than C++ newcomers [pdf]
    5 projects | news.ycombinator.com | 6 Nov 2023
    > }

    And this is how to do it using embassy, which is an async framework for embedded in rust:

    https://github.com/embassy-rs/embassy/blob/main/examples/rp/...

  • The State of Async Rust
    9 projects | news.ycombinator.com | 25 Sep 2023
    > not good for embedded

    embassy begs to differ

    https://embassy.dev/

    async/await is really just a syntax for building state machines in a way that resembles regular code. It's compiled down to the same code that you would write by hand anyway (early on it had some bloat in state size but I think it's all fixed now).

    And embedded has a lot of state machines!

  • Asynchronous Rust on Cortex-M Microcontrollers
    5 projects | news.ycombinator.com | 19 Jul 2023
    You can run multiple executors at different interrupt priority levels (with multiple tasks per executor), which allows tasks on the higher priority executor to interrupt other tasks. Here's an example https://github.com/embassy-rs/embassy/blob/main/examples/nrf...
  • Espressif advances with Rust – 30-06-2023
    6 projects | news.ycombinator.com | 1 Jul 2023

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing embassy and bevy you can also consider the following projects:

rtic - Real-Time Interrupt-driven Concurrency (RTIC) framework for ARM Cortex-M microcontrollers

Amethyst - Data-oriented and data-driven game engine written in Rust

rusty-clock - An alarm clock with environment stats in pure bare metal embedded rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

smoltcp - a smol tcp/ip stack

Fyrox - 3D and 2D game engine written in Rust

rust-mos - Empowering everyone to build reliable and efficient software.

piston - A modular game engine written in Rust

nrf-hal - A Rust HAL for the nRF family of devices

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

async-std - Async version of the Rust standard library

specs - Specs - Parallel ECS