dxvk
dxvk-nvapi
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dxvk | dxvk-nvapi | |
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765 | 27 | |
11,934 | 330 | |
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9.4 | 8.7 | |
about 10 hours ago | 9 days ago | |
C++ | C++ | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
dxvk-nvapi
- Linux with proton outperforming windows
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Can't install League using Lutris in OpenSUSE Tumbleweed
For example download dxvk-nvapi compress file from https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6.3 and extract the files into $HOME/.local/share/lutris/runtime/dxvk_nvapi/
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Lutris error when install games
I solved. I install all libraries manually. https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6 https://github.com/lutris/d3d_extras/releases/tag/v2 https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9 https://github.com/doitsujin/dxvk/releases/tag/v2.2
- Final call for maintainers: Help Save GWE from Abandonment
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So I wake up, boot my steam deck up and for some reason none of my Lutris games will start because of this error. I didn’t adjust anything in steamOS or desktop settings nor did I change anything with the app itself. It just gave me this error. Anyone ran into this before?
Fix is easy, 1. Download the file here, if you don't have it - https://github.com/jp7677/dxvk-nvapi/releases 2. Extract to /.local/share/lutris/runtime/dxvk-nvapi/ 3. Rename folder to v0.6.2 4. Restart Lutris
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Lutris suddenly doesn't launch games anymore, only throws "not an lzma file" error at me.
Link to .tar.gz on github: https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6.2
- DXVK-NVAPI - Alternative NVAPI implementation on top of DXVK
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Direct3D to Vulkan translation layer DXVK 2.1 adds HDR support, improves shader stutter
They are obviously working on it
What are some alternatives?
dxvk-async
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
VkResample - Vulkan real-time FFT upscaling
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
wine - Wine with a bit of extra spice
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
d3d_extras
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
dxvk-nvapi - Basic alternative implementation of the NVAPI extensions for DXVK.