dxvk-cache-pool
dxvk-async
dxvk-cache-pool | dxvk-async | |
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2 | 130 | |
35 | 734 | |
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0.0 | 0.0 | |
over 5 years ago | over 1 year ago | |
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GNU General Public License v3.0 or later | - |
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dxvk-cache-pool
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Dark Side of Linux Gaming! (skip to 4 mins in to hear their experience)
On a sidenote the solution isn't far and maybe one of the lutris dev's read this post -> including https://github.com/rcpoison/dxvk-cache-pool might enable the same feature as on steam.
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DRM has ruined Resident Evil Village on PC | MVG
Yeah, there are some tools like this one https://github.com/rcpoison/dxvk-cache-pool but I don't know how effective it is, considering effectiveness will depend on popularity
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
What are some alternatives?
wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
wine
Proton - Compatibility tool for Steam Play based on Wine and additional components
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2
reshade - A generic post-processing injector for games and video software.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
docs
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]