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On a sidenote the solution isn't far and maybe one of the lutris dev's read this post -> including https://github.com/rcpoison/dxvk-cache-pool might enable the same feature as on steam.
For his usecase i would even consider using https://github.com/Sporif/dxvk-async << big big big warning this patch should only ever used for single player games (hence why it is not included in dxvk) and why it's not an easy to use one click solution anywhere.
includes addition parts for compatibility with anticheat and many more -> https://github.com/Frogging-Family/wine-tkg-git/blob/master/proton-tkg/proton-tkg.sh
Just one example -> https://github.com/DadSchoorse/vkBasalt/issues/152 Or in other words soldier + proton break with longstanding linux defaults because of running it containerized. So by default if anything inside of the proton process try to access /usr it just can't. This broke manguhud / broke vkbasalt.
Read https://github.com/zfigura/wine/blob/esync/README.esync ! Btw another component specially adviced for older Proton versions. Let's say it's distribution dependend where you need configure it. "On distributions using systemd, the settings in /etc/security/limits.conf will be overridden by systemd's own settings.".