dstep
raylib
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dstep
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I want to install a package globally
You might also be interested in dstep, a tool that can generate D bindings from C header files.
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Maintain It with Zig
- C, Objective-C = https://github.com/jacob-carlborg/dstep
> its test blocks make unit testing trivial to integrate.
Again, D also has this:
https://tour.dlang.org/tour/en/gems/unittesting
void main() {
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Raylib, a simple and easy-to-use library to enjoy videogames programming
It's a C lib, generating bindings is super easy https://github.com/jacob-carlborg/dstep
There is no need to maintain bindings that can be automatically generated, wich can easily get outdated if the C project is actively developped
Anyways, someone went a ahead and updated it: https://github.com/Soaku/raylib-d
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I rewrote my Rust keyboard firmware in Zig: consistency, mastery, and fun
Not quite as seamless as Zig, but dstep is an external program that leverages libclang to do the same thing (and generates a D module for you), as well as e.g., smartly convert #define macros to inlineable templates functions :)
https://github.com/jacob-carlborg/dstep
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
arocc - A C compiler written in Zig.
SFML - Simple and Fast Multimedia Library
utfcpp - UTF-8 with C++ in a Portable Way
SDL2 - SDL2 bindings to perl
RIIR - why not Rewrite It In Rust
bevy - A refreshingly simple data-driven game engine built in Rust
mach - zig game engine & graphics toolkit
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
jotai-benchmarks - Collection of executable benchmarks
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
cc-rs - Rust library for build scripts to compile C/C++ code into a Rust library
SDL - Simple Directmedia Layer